Wood Dining Set

vertex-by-ana in Furnishings


How to Use

  • Open your project in Blender.

  • Go to File > Append.

  • Navigate to the provided .blend file, open the Collection folder, and select the collection named "wood dining".

  • All objects will be imported at the world origin (0,0,0).

Technical Features

  • Scale: The model was built in real-world scale (Metric System).

  • Objects: The set is divided into separate objects (Table, Chair 01, Chair 02, etc.), allowing you to easily rearrange the layout.

  • Modifiers: Some parts may contain active modifiers (such as Subdivision Surface or Bevel). You can adjust the levels in the Modifiers tab to suit your scene's performance needs.

  • Materials: All materials are named, and shaders are fully configured for both Cycles and Eevee.

Organization & Support

  • Organization: The Outliner is well-organized, and all objects follow a clear naming convention.

  • Textures: Textures are packed into the .blend file for convenience, but a separate textures folder is also included in the .zip file.

  • Support: If you encounter any issues with textures or have questions about the geometry, click the "Ask a Question" button on the product page. I will be happy to help!

$3.99

Have questions about this product?
Login to message

Details
Dev Fund Contributor
Published 5 months ago
Blender Version 5.0
Render Engine Used Blender-Internal, Cycles, Eevee
Misc Data Uvs-Unwrapped, Textured
License Creative Commons