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01 / WORKFLOW
Start with your ideas. Keep the curves editable.
Import from Illustrator, draw in the viewport or start with a parametric shape.
PARAMETRIC SHAPES
Twelve starting points. Make them yours.
Start with a familiar shape, adjust its parameters, then make it your own with direct Bézier editing.

Line
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Arc
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Circle
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Rectangle
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Rounded rectangle
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Polygon
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Star
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Gear
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Spiral
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Helix
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Arrow
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Wave
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ILLUSTRATOR BRIDGE
From Illustrator to Blender.
Send selected Adobe Illustrator paths into Blender as editable Bézier curves, with anchors and handles preserved. Send edits back through the bridge when needed.
Ai → BLENDER

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VIEWPORT DRAWING
Click for a line. Drag for a curve.
Draw paths directly in the viewport or on a model surface, then adjust anchors and handles in direct edit mode.

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FLOATING EDIT PANEL
The controls stay beside your curve.
Shape anchors, arrange selections and refine corners from one compact floating panel.
Anchor types. Symmetric, smooth, corner and free handles.
Align & distribute. Six alignment options, plus horizontal and vertical distribution for anchors and paths.
Round & chamfer. Adjust corners directly with visual controls.

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03 / WORKFLOW
A path is only the beginning.
Six ways to turn curves into form, from profile-driven solids to connected surfaces.
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01 · SWEEP
Let the path lead.
Sweep round, custom or multiple profiles along a curve. Adjust scale, twist and path growth as you shape the result.

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02 · REVOLVE
One profile. A rotational form.
Choose an axis, set the angle and tune subdivisions. Adjust the source profile through a live preview.

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03 · FILL
Build a surface inside the outline.
Fill closed boundaries, including quad-fill options for supported shapes.

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04 · LOFT
Connect one section to the next.
Create a surface between ordered curves. Tune the section order, interpolation and resolution through a live preview.

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05 · CURVE SURFACE
Define the edges. Build the surface.
Generate patches from four-sided curve boundaries or connected curve networks, with shared boundaries between adjacent patches.

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06 · MULTI-HOLE SURFACE / BETA
Keep the openings. Connect the surface.
Build quad-oriented surfaces around closed holes, or bridge separate closed curves. This mode is still being refined.

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KEEP YOUR IDEAS MOVING
Less repetition. More room to create.
Bring your paths, refine the details and explore new forms — in one focused Blender workflow.
Reuse the artwork you already have. Keep curve editing close to the design. Spend more time shaping the result.
FROM THE FIRST POINT TO THE FINAL FORM.
CurveForge.
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