X-Ray And Hologram Shader Pack
- Colors are now done in the Material Properties window
- Clamp menu now has visibility presets that are selected and edited in the Material Properties window
Version 1.1 - Hologram mode added (procedural)
Version 1.2 - Dotted hologram added (procedural)
Version 1.3 - Eevee support and procedural animation
Version 1.31 - Better shader node layout, descriptions and colored node frames
Version 1.4 - Preset pack with 5 different X-ray and hologram shaders for your Asset library!
Version 1.5 - Added an extra layer with a custom noise node + mask layer with custom noise node
New in v1.6 - 2 extra FX layers (5 total now!), reworked the fresnel node (better performance and control), improved node layout with annotations
New in v1.7 - 1 extra FX layer + 1 extra mask layer (image nodes) + added location, rotation and scale + multipliers to various nodes
New in v1.72 - Bugfix: FX Layer 1 and Mask 1 did not move (Stripe Pattern) + Universal controller for all FX Layer Fresnel nodes + all Mask layer Fresnel Nodes.
New in v1.8 - You can now fully control the Master Material shader from the Material Properties window on the right of the Blender UI. Added a thumbnail for better Asset Browser support.
New in v2.0
Improved UI & Menu Layout: Standardized menu navigation with a cleaner structure
New Neutral Layer: Added a base detail layer that projects subtle, customizable colors across the mesh using normal information or other UV maps.
New UV Selectors: Added built-in color direction and layer projection selectors (Normal, Generated, Camera, Object, etc.) for more control over how textures map to the mesh.
New Masking Effects (Strobe & Flicker): Introduced a rhythmic Strobe Mask and a randomized Flicker Mask to recreate classic holographic flickering and pulsing behaviors.
Threshold & Image Colorization Controls: Added dedicated threshold controls to filter and refine layer intensity, along with a Colorize Image toggle for custom image texture layers.
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