Zen BBQ V2.0.4

Sergey Tyapkin in Rendering


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This item has an average rating of 5 from 16 ratings by the community.

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  • [email protected]
    over 4 years ago

    Sergey and team, make amazingly good add ons for Blender, and this one is no diffferent.
    A simple idea, of making bevels more flexible and varied, well executed.
    Another product success for me and I recommended to anyone using Cycles and Bevels.

    • Sergey Tyapkin

      over 1 year ago

      Thank you, Mark! I’m really glad Zen BBQ delivered again — making bevels flexible and clean was the goal. Appreciate the continued support and recommendations!

  • Georgian
    over 4 years ago

    This is the first time when I'm able to use a magical power on my hard-surface modeling that now is super easy and does not create headaches anymore.

    • Sergey Tyapkin

      over 1 year ago

      Love that description, Georgian — “magical power” is exactly the vibe we were going for 😄 Thanks so much for the support!

  • Arturs Miglans
    over 4 years ago

    Thanks! Click clack an bavel done, easy.

    • Sergey Tyapkin

      over 1 year ago

      Haha, love it — “click clack and bevel done” might just become our new slogan! Thanks, Arturs!

  • Patrick
    over 4 years ago

    I had to try it to believe it, even though I already knew I wasn't going to be disappointed with the Zen library.
    This Addon makes the Low Poly bevels easy to make, with a nice interface and multiple bevels values.
    10/10 I'll buy the next addon too!

    • Sergey Tyapkin

      over 4 years ago

      Many thanks!

  • veezen
    2 months ago

    The addon itself works fine, but it's not what I expected. First of all, to assign different widths for bevels and preview them, addons requires to assign predefined shader which is not ideal when you already have a design with 10x own materials and you just want to assign different shader bevels for different meshes, without touching my own materials. I don't care about baking, for my conceptual work I don't find this addon useful. Also, the UI itself is very weird, and I don't really get what is the point of 3 different drop down menus of shader type per each Materia, Shader and Image view, where this could be probably simplified to one drop down menu.

    • Sergey Tyapkin

      2 months ago

      Hi! Thanks for the detailed feedback.

      We’ve changed this workflow in recent versions to give users more control and avoid automatically modifying their existing materials.

      To use Zen BBQ bevels with your own materials, simply add the Normal Mixer node and Connect Bevel output with the Normal input of your material. Once connected, Zen BBQ bevels will be applied to any material while keeping your existing shader setup and textures intact.

      Regarding the UI and the separate Material, Shader, and Image preview settings — they control different viewport shading modes independently. We understand this may feel confusing at first, though, and we appreciate the feedback about simplifying the workflow.

      Thanks for taking the time to share your experience!

  • Jozef Balazik
    almost 3 years ago

    It was nice to use, but on newer versions of Blender it throws python errors. Shame, i really liked this addon.

    • Sergey Tyapkin

      almost 3 years ago

      Hi Jozef! We are supporting all official releases, currently the latest version is 3.6.4.

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Details
Blender Extension Compatible Yes
Sales 1300+
Rating
16 ratings
Dev Fund Contributor
Published over 4 years ago
Blender Version 4.0 - 5.2
Extension Type Add-on
Render Engine Used Cycles
License GPL