Sergey Tyapkin
over 1 year ago
Thank you, Mark! I’m really glad Zen BBQ delivered again — making bevels flexible and clean was the goal. Appreciate the continued support and recommendations!
This item has an average rating of 5 from 16 ratings by the community.
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Sergey and team, make amazingly good add ons for Blender, and this one is no diffferent.
A simple idea, of making bevels more flexible and varied, well executed.
Another product success for me and I recommended to anyone using Cycles and Bevels.
Sergey Tyapkin
over 1 year ago
Thank you, Mark! I’m really glad Zen BBQ delivered again — making bevels flexible and clean was the goal. Appreciate the continued support and recommendations!
This is the first time when I'm able to use a magical power on my hard-surface modeling that now is super easy and does not create headaches anymore.
Sergey Tyapkin
over 1 year ago
Love that description, Georgian — “magical power” is exactly the vibe we were going for 😄 Thanks so much for the support!
Thanks! Click clack an bavel done, easy.
Sergey Tyapkin
over 1 year ago
Haha, love it — “click clack and bevel done” might just become our new slogan! Thanks, Arturs!
I had to try it to believe it, even though I already knew I wasn't going to be disappointed with the Zen library.
This Addon makes the Low Poly bevels easy to make, with a nice interface and multiple bevels values.
10/10 I'll buy the next addon too!
Sergey Tyapkin
over 4 years ago
Many thanks!
The addon itself works fine, but it's not what I expected. First of all, to assign different widths for bevels and preview them, addons requires to assign predefined shader which is not ideal when you already have a design with 10x own materials and you just want to assign different shader bevels for different meshes, without touching my own materials. I don't care about baking, for my conceptual work I don't find this addon useful. Also, the UI itself is very weird, and I don't really get what is the point of 3 different drop down menus of shader type per each Materia, Shader and Image view, where this could be probably simplified to one drop down menu.
Sergey Tyapkin
2 months ago
Hi! Thanks for the detailed feedback.
We’ve changed this workflow in recent versions to give users more control and avoid automatically modifying their existing materials.
To use Zen BBQ bevels with your own materials, simply add the Normal Mixer node and Connect Bevel output with the Normal input of your material. Once connected, Zen BBQ bevels will be applied to any material while keeping your existing shader setup and textures intact.
Regarding the UI and the separate Material, Shader, and Image preview settings — they control different viewport shading modes independently. We understand this may feel confusing at first, though, and we appreciate the feedback about simplifying the workflow.
Thanks for taking the time to share your experience!
It was nice to use, but on newer versions of Blender it throws python errors. Shame, i really liked this addon.
Sergey Tyapkin
almost 3 years ago
Hi Jozef! We are supporting all official releases, currently the latest version is 3.6.4.
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| Blender Extension Compatible | Yes |
| Sales | 1300+ |
| Rating |
16 ratings
|
| Dev Fund Contributor | |
| Published | over 4 years ago |
| Blender Version | 4.0 - 5.2 |
| Extension Type | Add-on |
| Render Engine Used | Cycles |
| License | GPL |
bevel procedural-bevels game assets game ready hard surface texture-baking bevel shader Cycles live boolean marmoset-toolbag non-destructive normal map