Zenmode

Ispyr Games in Modeling


Keep your ZBrush muscle memory.

Sculpt in Blender.

I built ZenMode around the places where my ZBrush experience kept colliding with Blender: sculpting dense meshes, reversible sculpt passes, and the feel of working in the viewport.

Built for character and creature artists. Blender's native sculpt engine, brushes, Undo, files and editable geometry stay intact.

How ZenMode works: a mode you switch on and off

Turn ZenMode on and Blender's Sculpt Mode takes on a ZBrush-style workflow: its own navigation, shortcuts, tool dock and viewport look, in the Sculpting workspace.

Turn it off and those shortcuts, navigation and viewport changes go away. ZenMode adds its own key bindings only while it's on and never edits your Blender keymap.

Worth knowing: turning ZenMode on starts a fresh Undo history, and Spacebar won't play the timeline while it's on.

01

Sculpt dense meshes

Zen Levels keep brush strokes responsive on dense sculpts. Tested at 30 million faces on Mac and PC.

02

Keep passes editable

Forms, wrinkles, pores and damage on separate sculpt Layers, plus Morph Targets to pull any area back.

03

Work the way your hands know

Familiar keys, a brush picker on B, an operations wheel on Shift+Q, and ZBrush low/high import.

What you'll use every day

A ZenMode sculpt progressing from a sphere to a painted character

Zen Levels

Subdivision levels built from ordinary meshes, so Blender sculpts dense detail on its fast mesh path instead of through Multires. Step down with Shift+D, back up with D.

The ZenMode searchable brush picker

Brush picker

Press B at the cursor and type to narrow every brush down. No hunting through toolbars.

The ZenMode operations wheel

Operations wheel

Shift+Q puts brushes, masks, subdivision levels, remesh and presentation one keypress from the cursor.

Mesh-colour painting on a sculpt in ZenMode

Paint on the sculpt

Paint and Smear mesh colour with sampling, wet mixing, masks, palettes, and the same image alphas you sculpt with.

Render Previz lighting looks in ZenMode

Render Previz

Ten original lighting looks, preview materials and PNG export. Your model and materials stay editable.

Overview of what is inside ZenMode

Layers, Morph and more

Editable sculpt Layers, Morph Targets, ZBrush import, 50 CC0 image alphas and Tutorial Mode, all in one add-on.

The full toolkit

Everything ZenMode adds, grouped by how you work.

Dense sculpting

  • Zen Levels are the default. Add a level with Cmd/Ctrl+D.
  • Edits on a lower level carry up into the detail.
  • All Low / All High switches every visible sculpt together.
  • Visible face count, plus Adaptive Sculpt to add density locally.
  • Zen Remesh when polygons start to stretch or pinch.
  • Prefer Multires? Turn Zen Levels off, or convert Multires with every level kept.

Alphas and viewport

  • 50 CC0 alphas in a searchable gallery, or import your own.
  • Native Stamp, Stroke and Stencil, with per-brush Stamp Falloff.
  • Lasso, Polygon and Circle masks.
  • Blender's middle-mouse navigation still works alongside ZenMode's.

Editable passes

  • Separate sculpt Layers with strength and visibility.
  • Bake the visible result when it's ready.
  • Store a Morph Target, restore the full surface, or paint recovery with the Morph Brush.

From ZBrush

  • Import matching low/high OBJ pairs and rebuild them as levels.
  • Optional ZBrush companion exports visible SubTools as named batches.
  • Rebuild SubD Stack recovers lower levels from intact quad topology.

Honest boundaries

  • Changing levels, Layers, Morph and Undo process the whole surface, so at tens of millions of faces they take a few seconds. Memory matters as much as the processor.
  • Masks stay with each level. Bake Layers and delete a stored Morph Target before changing levels, and use Collapse Levels before a Remesh.
  • Blender 5.1 and 5.2. Developed and tested on macOS with Blender 5.1.2 and 5.2.1. Windows and tablet input have had less testing so far.
  • No account, networking, telemetry or analytics. Licensed under GPL-3.0-or-later.

Help and community

Discord

Help, feedback and release updates in the ZenMode channel.

Join the Ispyr Games Discord

Built-in guide

Tutorial Mode shows feedback while you sculpt. Help > Open Full Guide opens the offline manual.

Reporting a problem

Include your OS, Blender and ZenMode versions, tablet model, and a screenshot or short recording.

ZenMode is an independent project and is not affiliated with, endorsed by, or sponsored by Maxon or ZBrush. ZBrush is a trademark of its respective owner and is named only to describe workflow compatibility. The sculpt shown is based on the character by Ben Eblen.


$19$9.50

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Details
Blender Extension Compatible Yes
Sales 10+
Dev Fund Contributor
Published 3 days ago
Blender Version 5.1 - 5.2
Extension Type Add-on
License GPL