I'm a Senior 3D Artist, Look Development TD and Pipeline TD, with over 13 years of experience in CGI production and a supervising background in lighting and look development. My work focuses on solving practical production challenges: improving workflows, automating repetitive tasks, developing tools and building more reliable pipelines. I also develop custom scripts and tools for Maya, Nuke and Blender, combining technical knowledge with a production-driven approach. The Missing Workflow is my independent R&D project, focused on developing practical tools that address gaps in everyday 3D workflows. Each tool is designed to solve a specific problem, improve control or simplify a task — bringing useful functionality and automation to artists working in Blender and beyond. The philosophy is straightforward: identify what slows artists down, build what is missing, and make more time for creative work. Less time working around limitations. More time creating.