I'm a Senior 3D artist, Lookdev TD and Pipeline TD, with a supervising role over lighting and lookdev in general — in short, if something needs to look real before it even is real, I've probably had a hand in it. Alongside that, I write scripts for Maya and Nuke and build workflows to make pipelines sturdier, faster, and less prone to breaking at the worst possible moment (which, by definition, is always). Lately I've also been developing tools for Blender, aiming to bring in the functionality and automation that industry-standard software users take for granted — but that end up being just as useful for anyone working in Blender, not only for those coming from other pipelines. The idea is simple: less time rebuilding tools, more time creating. Photography is another long-running obsession of mine, and I've worked as a director of photography on a few projects I genuinely cared about. So, all-around artist, I guess — with a soft spot for a good meme.