What versions of Blender are supported?
Can I use these MatCaps in commercial projects and client work?
Yes. Purchasing this pack grants you a full commercial license. You are free to use these MatCaps for personal projects, client work, commercial game development, animations, and promotional artwork. (Redistributing or reselling the raw MatCap texture files themselves is strictly prohibited.)
Why use 4K MatCaps instead of standard 512px or 1024px MatCaps?
Standard low-resolution MatCaps produce noticeable compression artifacts and pixelation when zooming in close to high-poly sculpts or viewing models on 4K/retina displays. Our 4K resolution images keep surface gradients smooth, highlights sharp, and detail crisp no matter how close you inspect your model.
Why use 4K MatCaps instead of standard 512px or 1024px MatCaps?
Standard low-resolution MatCaps produce noticeable compression artifacts and pixelation when zooming in close to high-poly sculpts or viewing models on 4K/retina displays. Our 4K resolution images keep surface gradients smooth, highlights sharp, and detail crisp no matter how close you inspect your model.
Why use 4K MatCaps instead of standard 512px or 1024px MatCaps?
Can I use these MatCaps in commercial projects and client work?
Do these MatCaps show up in my final render (Cycles / Eevee)?
MatCaps are specialized viewport shading textures designed primarily for sculpting, modeling, and real-time presentation inside the 3D viewport. While they do not automatically replace your shader nodes in final renders, you can map them using a Texture Coordinate (Normal) node piped into an Image Texture in Cycles or Eevee if you wish to render the exact MatCap look.
Do these MatCaps show up in my final render (Cycles / Eevee)?
What versions of Blender are supported?
This pack is tested and officially compatible with Blender 3.0 up to Blender 5.2. Because MatCaps use Blender’s native image-based viewport lighting pipeline, they will work seamlessly across all current and future versions of Blender.
Can I use these MatCaps in commercial projects and client work?
Yes. Purchasing this pack grants you a full commercial license. You are free to use these MatCaps for personal projects, client work, commercial game development, animations, and promotional artwork. (Redistributing or reselling the raw MatCap texture files themselves is strictly prohibited.)
What versions of Blender are supported?
This pack is tested and officially compatible with Blender 3.0 up to Blender 5.2. Because MatCaps use Blender’s native image-based viewport lighting pipeline, they will work seamlessly across all current and future versions of Blender.
Do these MatCaps show up in my final render (Cycles / Eevee)?
MatCaps are specialized viewport shading textures designed primarily for sculpting, modeling, and real-time presentation inside the 3D viewport. While they do not automatically replace your shader nodes in final renders, you can map them using a Texture Coordinate (Normal) node piped into an Image Texture in Cycles or Eevee if you wish to render the exact MatCap look.
Do these MatCaps show up in my final render (Cycles / Eevee)?
MatCaps are specialized viewport shading textures designed primarily for sculpting, modeling, and real-time presentation inside the 3D viewport. While they do not automatically replace your shader nodes in final renders, you can map them using a Texture Coordinate (Normal) node piped into an Image Texture in Cycles or Eevee if you wish to render the exact MatCap look.
Do these MatCaps show up in my final render (Cycles / Eevee)?
MatCaps are specialized viewport shading textures designed primarily for sculpting, modeling, and real-time presentation inside the 3D viewport. While they do not automatically replace your shader nodes in final renders, you can map them using a Texture Coordinate (Normal) node piped into an Image Texture in Cycles or Eevee if you wish to render the exact MatCap look.
Do these MatCaps show up in my final render (Cycles / Eevee)?
Do these MatCaps show up in my final render (Cycles / Eevee)?
Can I use these MatCaps in commercial projects and client work?
Yes. Purchasing this pack grants you a full commercial license. You are free to use these MatCaps for personal projects, client work, commercial game development, animations, and promotional artwork. (Redistributing or reselling the raw MatCap texture files themselves is strictly prohibited.)
What versions of Blender are supported?
This pack is tested and officially compatible with Blender 3.0 up to Blender 5.2. Because MatCaps use Blender’s native image-based viewport lighting pipeline, they will work seamlessly across all current and future versions of Blender.
Can I use these MatCaps in commercial projects and client work?
Yes. Purchasing this pack grants you a full commercial license. You are free to use these MatCaps for personal projects, client work, commercial game development, animations, and promotional artwork. (Redistributing or reselling the raw MatCap texture files themselves is strictly prohibited.)
What versions of Blender are supported?
This pack is tested and officially compatible with Blender 3.0 up to Blender 5.2. Because MatCaps use Blender’s native image-based viewport lighting pipeline, they will work seamlessly across all current and future versions of Blender.
Do these MatCaps show up in my final render (Cycles / Eevee)?
MatCaps are specialized viewport shading textures designed primarily for sculpting, modeling, and real-time presentation inside the 3D viewport. While they do not automatically replace your shader nodes in final renders, you can map them using a Texture Coordinate (Normal) node piped into an Image Texture in Cycles or Eevee if you wish to render the exact MatCap look.
What versions of Blender are supported?
This pack is tested and officially compatible with Blender 3.0 up to Blender 5.2. Because MatCaps use Blender’s native image-based viewport lighting pipeline, they will work seamlessly across all current and future versions of Blender.
What versions of Blender are supported?
This pack is tested and officially compatible with Blender 3.0 up to Blender 5.2. Because MatCaps use Blender’s native image-based viewport lighting pipeline, they will work seamlessly across all current and future versions of Blender.
Do these MatCaps show up in my final render (Cycles / Eevee)?
MatCaps are specialized viewport shading textures designed primarily for sculpting, modeling, and real-time presentation inside the 3D viewport. While they do not automatically replace your shader nodes in final renders, you can map them using a Texture Coordinate (Normal) node piped into an Image Texture in Cycles or Eevee if you wish to render the exact MatCap look.
Do these MatCaps show up in my final render (Cycles / Eevee)?
MatCaps are specialized viewport shading textures designed primarily for sculpting, modeling, and real-time presentation inside the 3D viewport. While they do not automatically replace your shader nodes in final renders, you can map them using a Texture Coordinate (Normal) node piped into an Image Texture in Cycles or Eevee if you wish to render the exact MatCap look.
What versions of Blender are supported?
This pack is tested and officially compatible with Blender 3.0 up to Blender 5.2. Because MatCaps use Blender’s native image-based viewport lighting pipeline, they will work seamlessly across all current and future versions of Blender.
What versions of Blender are supported?
This pack is tested and officially compatible with Blender 3.0 up to Blender 5.2. Because MatCaps use Blender’s native image-based viewport lighting pipeline, they will work seamlessly across all current and future versions of Blender.
What versions of Blender are supported?
This pack is tested and officially compatible with Blender 3.0 up to Blender 5.2. Because MatCaps use Blender’s native image-based viewport lighting pipeline, they will work seamlessly across all current and future versions of Blender.
What versions of Blender are supported?
This pack is tested and officially compatible with Blender 3.0 up to Blender 5.2. Because MatCaps use Blender’s native image-based viewport lighting pipeline, they will work seamlessly across all current and future versions of Blender.
What versions of Blender are supported?
This pack is tested and officially compatible with Blender 3.0 up to Blender 5.2. Because MatCaps use Blender’s native image-based viewport lighting pipeline, they will work seamlessly across all current and future versions of Blender.
What versions of Blender are supported?
This pack is tested and officially compatible with Blender 3.0 up to Blender 5.2. Because MatCaps use Blender’s native image-based viewport lighting pipeline, they will work seamlessly across all current and future versions of Blender.