This model offers clean topology, organized modularity, and optimized geometry.
Specs:
Polycount of full variant: ~297k
Polycount of shell variant: ~171k
Versions:
Full version: Full ineterior, engine bay, trunk included
Shell version: Interior, Engine Bay, Trunk Absent
Key Features
This modification is heavily inspired by early 2000s street scene and also NFS UG2 and Fast and Furious early movies
Clean All-Quad Geometry: Built with 100% clean quad topology. No n-gons or messy triangulations, allowing for flawless subdivision and smooth shading.
Modular Structure: Built with versatility in mind. Most body panels, interior trim, lighting assemblies, engine components, and mechanical parts are separate, logically named objects for quick customization, removal, or animation.
Full Version-Interior, Engine Bay & Trunk: Fully detailed engine compartment and interior cabin, along with a modeled trunk space—perfect for detailed close-ups and cutaway renders.
Rigging-Ready Architecture: Separate steering, wheel, door, hood, trunk allow for easy rigging in any software.
PBR Textures with Shared UVs: Textured using PBR (Physically Based Rendering) materials utilizing shared texture maps to optimize memory usage and simplify material pipelines.
Subdivision Friendly:Base Mesh Poly Count: ~64,000 Polygons of full version and 37k of shell variant (without subdivision applied as base mesh in blend file).
Optimizable: Deleting unneeded concealed parts (e.g., stripping the engine bay or interior for background vehicles) significantly sheds poly count for real-time performance.
Other Configurations
You can visit my storefront to get:
Stock variant: Fuly Factory look.
Custom Work & Freelance Enquiries
Need custom vehicle , custom body kits, specific rim designs, livery creation, or bespoke 3D automotive assets?
I am available for freelance work and custom 3D modeling projects.