Aether Pillars: 20 Animated Energy Beam Shaders

LarkLab in Sci Fi


Procedural VFX Shader Pack  ·  EEVEE & Cycles  ·  Blender 5.0 – 5.2

Aether Pillars

20 Animated Energy Beam Shaders

Heal, shield, trap, teleport, scan, mark the loot. One tube, one disc, twenty spells. Every pillar is fully procedural, already animated, and ready the moment you press play.

20 effects EEVEE & Cycles Animated out of the box 0 textures · 0 UVs Royalty-free
All 20 Aether Pillars effects animating on a 5 by 4 board
Real renders from the included showcase scene. What you see is what you get.
Why Aether Pillars

The beam effect you keep rebuilding, finished twenty times over

01
Moves the moment you press play
Time is wired to the frame for you. No keyframes to set up: pulses, runes, arcs and flames are already moving.
02
One look in EEVEE and Cycles
Preview in EEVEE, then render the final in Cycles without the look changing. Cycles renders stay clean and noise-free.
03
100% procedural, seamless
Pure shader math in object space. No textures, no UVs, and no seam where the tube wraps around. Crisp at any resolution.
The collection

20 pillars, each with its own personality

SUPPORT  COMBAT  TECH  PREMIUM   Every preview is a 5-second real render.

Healing Beacon animated energy pillar shader
01 · SUPPORT
Healing Beacon
Emerald motes and soft pulses rise from a blooming rune.
Force-Field Barrier animated energy pillar shader
02 · SUPPORT
Force-Field Barrier
A hex shield with impact shockwaves and bright rims.
Arcane Ward animated energy pillar shader
03 · SUPPORT
Arcane Ward
Rings of glyphs turning in opposite directions.
Divine Blessing animated energy pillar shader
04 · SUPPORT
Divine Blessing
White-gold light, rising halos and a radiant seal.
Resurrection animated energy pillar shader
05 · SUPPORT
Resurrection
Fragments fall, rebuild the column, then flash.
Containment Prison animated energy pillar shader
06 · COMBAT
Containment Prison
Red cage bars and energy bands that lock shut.
Void Rift animated energy pillar shader
07 · COMBAT
Void Rift
Shards spiral into a dark core that tears and glitches.
Lightning Conduit animated energy pillar shader
08 · COMBAT
Lightning Conduit
Branching arcs that re-strike and flash.
Inferno Pillar animated energy pillar shader
09 · COMBAT
Inferno Pillar
Turbulent flame sheets and swirling embers.
Frost Spire animated energy pillar shader
10 · COMBAT
Frost Spire
Crystal cracks, glinting facets and falling snow.
Toxic Corruption animated energy pillar shader
11 · COMBAT
Toxic Corruption
Bubbling sludge and dark, crawling rot.
Arcane Overload animated energy pillar shader
12 · COMBAT
Arcane Overload
Unstable surges and overbright bursts.
Scanner Field animated energy pillar shader
13 · TECH
Scanner Field
A scan plane sweeps through a wireframe.
Teleportation Gate animated energy pillar shader
14 · TECH
Teleportation Gate
Spins up, builds in stages, breaks into pixels.
Objective Beacon animated energy pillar shader
15 · TECH
Objective Beacon
A clean shaft and slow rings, readable from afar.
Hazard Warning Zone animated energy pillar shader
16 · TECH
Hazard Warning Zone
Blinking alarm bars and warning triangles.
Hard-Light Fabricator animated energy pillar shader
17 · TECH
Hard-Light Fabricator
A wireframe snaps together, row by row.
Spirit Ascension animated energy pillar shader
18 · PREMIUM
Spirit Ascension
Spectral ribbons and wisps drift upward.
Time Distortion Field animated energy pillar shader
19 · PREMIUM
Time Distortion Field
Time freezes, then races to catch up.
Corrupted Data Core animated energy pillar shader
20 · PREMIUM
Corrupted Data Core
Torn rows, vanishing sections, red scanlines.
More than loops

Three pillars play out a full story

Resurrection gathers falling fragments into a column that ends in a flash. Teleportation Gate spins up, builds in four stages, then breaks apart into pixels. Hard-Light Fabricator snaps a wireframe together row by row. Set the length with one Cycle Length value.

Resurrection, Teleportation Gate and Hard-Light Fabricator playing their timed sequences
Make it yours

One beacon, every rarity tier

Change Color A and Color B and the whole effect follows: rings, particles, base seal and glow. Common, rare, epic and legendary markers in under a minute.

The same goes for team colors, elemental variants or matching your game's UI.

Objective Beacon recolored as common, rare, epic and legendary loot markers
Pillar finder

Whatever your scene needs, there's a pillar for it

Twenty effects that cover the moments games and trailers use most. Find your use case and start from the right pillar.

Heals, buffs & revives
Support abilities, level-ups and "you are safe here" moments.
01 Healing Beacon04 Divine Blessing05 Resurrection18 Spirit Ascension
Shields & wards
Barriers, protection spells and traps that hold an enemy in place.
02 Force-Field Barrier03 Arcane Ward06 Containment Prison
Elemental attacks
Classic damage spells: shock, burn, freeze and poison.
08 Lightning Conduit09 Inferno Pillar10 Frost Spire11 Toxic Corruption
Reality-bending magic
Boss phases, portals to nowhere and spells that break the rules.
07 Void Rift12 Arcane Overload19 Time Distortion Field
Sci-fi & tech
Teleporters, scanners, fabrication bays and hacked machines.
13 Scanner Field14 Teleportation Gate17 Hard-Light Fabricator20 Corrupted Data Core
Gameplay markers
Readable signals: loot, objectives, danger zones. Clear from any distance.
15 Objective Beacon16 Hazard Warning Zone
How it works

From download to glowing in under a minute

1
Append
File ▸ Append ▸ Object ▸ grab a ready pillar. Or append just the _Column and _Base materials.
2
Place & scale
Drop it into your scene and scale the object freely: a thin sky beam, a wide summoning circle, anything in between.
3
Press play & render
It animates immediately. Render in EEVEE or Cycles, and add the included Bloom setup for the full glow.
Under the hood

Node trees you can actually read

Every effect has the same layout: numbered, color-coded frames with a note above each one, and a READ ME inside the group. Learn one pillar and you know all twenty. Great for learning procedural VFX, too.

Shared controls on every pillar
Animation Time · Speed
Mapping Column Height · Seed
Color Color A · Color B · Core Color · Emission · Core Boost · Light Scene
Column Shape Pattern Gain · Edge Glow · Bottom Glow · Height Fade · Top Rim
Base Ring Ring Radius · Width · Halo · Inner Gain
Plus effect-specific controls
Hex Count and Ripple Rate. Rune Rings and Glyphs Per Ring. Flicker Rate and Flash Chance. Flame Height, Bubble Size, Glitch Amount, Freeze Rhythm...
Extra outputs
Color and intensity masks for the column and the base, ready to drive particles, lights or your own shaders.
What's included

In the download

✓ 20 effect node groups + 7 shared helpers
✓ 40 ready materials for EEVEE & Cycles
✓ 20 ready pillar objects to append in one click
✓ Showcase scene with all 20, cameras and Bloom
✓ Generator script to rebuild or remix the pack
✓ Full documentation (Documentation tab)
Requirements

Compatibility & license

Blender 5.0 – 5.2
Render engines EEVEE and Cycles (same materials)
Add-on needed None. Pure shader node groups in a .blend
Mesh Any open cylinder + flat disc. No UVs or textures needed
License Royalty-free. Use it in personal and commercial projects with no extra fees or credit required.
Light up your next scene.
Questions? Check the FAQ tab or message me through Superhive.

$13.90$9.73

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Details
Published 10 days ago
Blender Version 5.0 - 5.2
Render Engine Used Cycles, Eevee
Misc Data Animated
License Royalty Free