- Generate (Plane / Cube Object) (default)
- Rim Blur Iterations (if generated)
- Wave "Sharpness"-Factor
- Additional Axis Offset -> World Offset Modification, move your waves around for your needs
- Bug fix: Set minimum value of properties
- Bug fix, rearranged some geo-nodes, for there were some normal/face-backface issues
- Spray Particles, with wave weight coverage, density, offset, etc.
- Several Output variables, for handling wave-data in materials and geometry nodes modifiers
- Additional axes rotation
- Waves axes multiplier
- Mesh object/collection proximity
- First, initial version
- Works with Blender 3.6+