Animates Suite

Animates in Animation


ANIMATES

YOUR ANIMATION TOOLKIT.
BUILT AROUND THE WAY
ANIMATORS WORK.

A practical, visual collection of animation tools for Blender.

Shape arcs. Build poses. Push keys. Retime animation. Lock controls in space. Create temporary pivots. See your poses with onion skins. Polish motion without breaking your flow.

Animates Suite motion editing in Blender

ARC BUSTER   •   BREAKDOWNER   •   RETIMER   •   ONION SKINS   •   CONSTRAINTS   •   TEMP PIVOT   •   KEY TOOLS

BUILT BY AN ANIMATOR

LESS MENU HUNTING.
MORE ANIMATING.

I built Animates because I missed that buttons + sliders = instant joy feeling from Maya and tools like AnimBot.

I wanted to stay focused on the animation: pose, push keys, reshape motion, retime, clean up and keep moving. So Animates grew into a collection of the tools I wanted beside me every day.

FLAGSHIP MOTION EDITING

ARC BUSTER

Grab the arc. Shape the animation.

Turn motion paths into editable 3D animation controls. Move animation keys and Bezier handles directly in the viewport and reshape the trajectory while Arc Buster updates the animation underneath.

Arc Buster editable animation arc

DIRECT MOTION EDITING

Work with FK, IK, objects and cameras. Edit helpers and handles directly in 3D, rotate and scale handles, work with aligned handles and reshape the path while staying focused on the motion itself.

LIVE GRAPH LINK

Connect Graph Editor changes directly to the live arc. Adjust animation curves while seeing the resulting movement spatially in the 3D viewport.

PRESERVE ARC

Change timing and spacing while keeping established motion constrained to its path. Keep Timing gives you another layer of control when working between the arc and Graph Editor.

SHAPE THE MOTION

PUSH IT FURTHER.

Arc Buster isn't limited to moving individual keys. Sculpt and broader path tools let you work across the shape of the motion itself.

SCULPT

Nudge, ripple, smooth and reshape animation directly across the arc rather than treating every key as a separate problem.

Animates Arc Sculpt

BUILD THE POSES

FIND THE POSE.
THEN PUSH IT.

Fast visual controls for building breakdowns, exaggerating motion and exploring poses without constantly leaving the animation.

BREAKDOWNER

Create weighted in-betweens between poses with immediate visual feedback. Work with location, rotation and scale independently, use quick previous, middle and next positions, or push the result beyond the surrounding poses.

Animates Breakdowner

OVERSHOOT

Push animation beyond the surrounding poses quickly and visually, making it easier to explore stronger accents and more expressive motion.

Animates Overshoot tool

KEY AMP

Amplify or reduce F-Curve values while preserving their timing. Use channel controls to focus the adjustment exactly where you need it.

Animates Key Amp

CONTROL THE TIMING

RETIME WITHOUT THE WRESTLING.

Use responsive controls to redistribute and scale key timing instead of manually dragging groups of keys around the timeline.

Animates Retimer

SEE THE ANIMATION

MORE INFORMATION.
RIGHT WHERE YOU NEED IT.

ONION SKINS

See poses around the current frame directly in the viewport. Configure previous and future ranges, opacity, falloff, display style and which animation frames you want to see.

Animates Onion Skins

KEY COLOURS

Give important keys an immediate visual identity. Useful for organising blocking, breakdowns and polish passes without losing your place in a dense animation.

Animates Key Colours

SOLVE THE AWKWARD STUFF

WHEN THE RIG GETS
IN YOUR WAY.

Practical tools for those moments when the animation is simple, but the hierarchy, pivot or constraint setup isn't.

LOCK TO WORLD

Hold a control in world space while the rest of the rig moves. Particularly useful for planted feet, hands and contacts when editing parent or body motion.

Animates Lock to World

TEMP PIVOT

Create a temporary transform pivot, position it where the movement needs to originate, then rotate your animation around it without rebuilding the rig.

Animates Temporary Pivot

PICK UP & RELEASE

Create animation-friendly constraint hand-offs for picking up, releasing and transferring props or controls while preserving the visual position at the transition.

ONE TOOLKIT

BLOCKING.
BREAKDOWNS.
SPLINING.
POLISH.

Animates is designed to stay useful through the whole animation process rather than solving one isolated task. The same compact toolkit stays beside you as the shot develops.

MADE FOR ANIMATORS

BUILT FOR REAL ANIMATION WORK.

Character animators — tools for posing, timing, arcs, contacts and polish without constantly leaving the animation.

Independent artists and studios — a common animation toolkit for characters, props, objects and cameras.

Students and educators — visual tools that make concepts such as spacing, arcs, breakdowns and timing easier to see and work with directly.

ANIMATES SUITE

MORE ANIMATING.
LESS FIGHTING BLENDER.

Arc editing. Posing. Timing. Retiming.
Onion skins. Constraints. Pivots. Polish.

One animator-first toolkit for Blender.


  • The complete Animates toolkit for one animator. A daily-driver set of tools that speed up blocking, breakdowns and polish through a whole host of intuitive buttons and tools.

    $65
  • The full Animates toolkit for up to five animators in the same studio or department. Keep everyone using the same tools and shortcuts, without juggling individual purchases

    $199
  • The full Animates suite, discounted with an educational email address.

    $40
$65

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Details
Blender Extension Compatible Yes
Sales 70+
Rating
3 ratings
Dev Fund Contributor
Published 8 months ago
Blender Version 4.2 - 5.0
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL