Animation Library Export & Import Clips
Can I reuse mirrored animations on the opposite side of a rig?
Yes. The built-in mirror system supports common bone naming conventions such as .L / .R, _L / _R and Left / Right, allowing compatible animation clips to be mirrored across symmetrical rigs.
Can I paste only part of an animation, such as a blink or hand gesture?
Yes. Create a Bone Selection Set, then use Filter by Set to paste the clip only onto the chosen bones. This is ideal for facial expressions, hand poses and partial body actions.
Does the add-on work only with character rigs?
No. You can save and reuse animation clips from both objects and armatures. It is especially useful for character rigs, but also works for reusable object animations such as props, cameras, controls and effects.