Arcane Rifter
ARCANE RIFTER DOCUMENTATION
Complete user guide, viewport shortcuts, modifier management, and workflow reference for artists and technical designers.
Installing via Blender 4.2+ Extension Manager
- Download the latest release ZIP (e.g.
arcane_rifter-1.6.1.zip). - In Blender, go to Edit → Preferences → Get Extensions.
- Click the top-right menu icon (arrow dropdown) and select Install from Disk...
- Select the downloaded ZIP file and confirm.
- The add-on will instantly enable and register with no restart required.
With a mesh selected and the Arcane Rifter tool active, click and drag on any surface to start a cut:
- Difference: Inward penetration with calculated bevel clearance.
- Union (Join): Extends outward along surface normal with guarded watertight overlap.
- Slice: Cuts and splits the target into independent sub-meshes.
- Intersect: Keeps only the overlapping volume.
- Inset: Creates a recessed border panel cut.
• T or T + Wheel: Adjust Solidify thickness.
• V or V + Wheel: Adjust array count; press X/Y/Z to switch linear array direction.
One of Arcane Rifter's biggest workflow innovations is Tab-Lock:
2. Press G to Grab/Move, R to Rotate, or S to Scale.
3. Use standard Blender axis constraints (X, Y, Z) or numeric typed values.
4. Press Tab again to unlock and resume fluid modal drawing, or press Enter to commit immediately.
Hold Ctrl while dragging to snap the cursor to:
• Configurable Grid: Snaps to the grid increment set in the Drawing Assistance panel.
When cutting a mesh with an active Mirror modifier:
• Press M during a draw to toggle symmetry on or off on the fly.
Launch ModScroll from the N-Panel, Shift+Q Pie, or Cutter Editor to step through an object’s modifier stack step-by-step:
• On-Screen HUD: Displays the complete modifier sequence with active and visible indicators.
• Left Click / Enter / Space: Confirms and keeps the chosen visibility state.
• Right Click / Esc: Cancels and instantly restores original modifier visibility.
.blend file as a lightweight preset. • Asset Browser Button: Registers your shared cutter library folder with Blender’s native Asset Browser in a single click.
• Search Bar: Instantly filter cutters by name, category, or tag in the N-Panel or Shift+Q menu.
Hard-surface Booleans can occasionally produce non-manifold geometry or unapplied scale warnings. Mesh Doctor provides automated diagnostics and conservative repair:
Preparing complex modifier-heavy assets for game engines (Unreal Engine 5, Unity, Godot) is fully automated:
- Select the finished mesh and click Game Engine Export Prep in the N-Panel or Q-Menu.
- Choose export format: FBX, glTF 2.0 (GLB), or OBJ.
- Arcane Rifter creates a non-destructive duplicate, bakes all modifiers from top to bottom, triangulates the geometry to lock custom vertex normals, configures engine axis transforms, and exports the asset.
- The temporary duplicate is cleanly purged, leaving your original procedural model untouched.
| Hotkey | Function | Details |
|---|---|---|
| D | Cycle Operation | Difference → Slice → Union → Intersect → Inset |
| S | Cycle Shape | Box → Circle → NGON → Custom Preset |
| C | Cycle Wheel Axis | Switch mouse wheel focus between Depth, Width, and Height |
| Wheel | Adjust Dimension | Adjust active dimension (Shift for 10x precision) |
| B + Wheel | Cutter Bevel | Toggle & adjust cutter edge bevel with front clearance |
| T + Wheel | Solidify Cut | Toggle & adjust solidify thickness for hollow shapes |
| V + Wheel | Array Count | Toggle & adjust array count (X/Y/Z to change axis) |
| Ctrl (Hold) | Evaluated Snapping | Snap to evaluated vertices, edges, or custom grid |
| M | Mirror Toggle | Toggle mirror-aware cutting across target Mirror modifier |
| Alt + Wheel | Shape History | Recall recent cutter profiles and aspect ratios |
| Tab | Lock / Unlock | Lock cutter in 3D space to use standard Blender G / R / S |
| Backspace | Undo NGON Point | Remove the latest vertex while drawing an NGON shape |
| LMB / Enter | Commit Cut | Finalize non-destructive cut onto target geometry |
| RMB / Esc | Cancel | Abort the current operation without modifying the scene |