Armacurve - Quick Rigging Curve Object And More

Orcavia in Rigging


Blender add-on for curve rigging

Armacurve

Turn Bezier curve objects into controllable armatures, mesh rigs, helper-driven setups, and optional cloth-based motion without rebuilding the rig by hand.

Convert curves to bones Generate an armature from a selected curve.
Rig mesh from curve Create a mesh rig workflow for curve shapes.
Helper object mode Hook each curve point to an Empty object.
Optional physics Add cloth-style motion and collision support.
Armacurve example rigging a tentacle-like curve in Blender

Build curve-based rigs for tentacles, cables, vines, tails, stylized props, and other spline-driven shapes.

Why Armacurve?

Curve objects are fast for blocking shapes, but turning them into practical rig controls can become repetitive. Armacurve handles the setup work: it reads the curve, generates the rig structure, links the result back to the original workflow, and gives you options for pinning, display, B-Bone preview, and physics setup when the project needs motion.

One-click curve to bones

Select a Bezier curve and generate an armature from it. Adjust bone division, B-Bone subdivisions, display type, and visual size directly in the operator options.

Convert curve to bones operator in Armacurve

Realtime rig preview

Preview and tune the rig result without losing momentum. B-Bone display options help you see how the generated armature follows the curve depth and shape.

Realtime preview of an Armacurve generated rig

Rig only selected curve points

When working in Curve Edit Mode, use the selected-only operator to process a connected section of a single spline. This is useful when you only need one portion of a curve converted into a mesh rig.

Selected-only curve rigging workflow in Armacurve

Head and tail pin offset controls

Pin the head or tail and adjust local XYZ offsets to reduce stretching. Weight threshold controls help refine how the generated mesh responds to the rig.

Head and tail pin offset options in Armacurve

Optional collision-aware physics

Armacurve can add cloth-based physics to generated setups and enable collision influence when your target objects have Collision modifiers. This is best for simple curve rigs where lightweight motion is enough.

Collision and cloth physics preview in Armacurve

Empty helpers on curve points

Use Add Object Helper to place Empty objects on curve points and hook the curve to those controls. It is a direct way to animate or position a curve through viewport-friendly handles.

Empty helper objects added on curve points with Armacurve

Tweaker panel for generated rigs

After generating an Armacurve setup, select the generated armature and use the Tweaker panel to adjust the armature, add or remove parent controls, and add or remove physics helpers.

Armacurve Tweaker panel in the Blender sidebar

Designed for quick access

Find Armacurve in the 3D View sidebar under Tool > Armacurve, or use the default pie menu shortcut Shift + Alt + C.

  • Convert To Bone
  • C. to Mesh and Rig
  • C. to Mesh and Rig (Selected)
  • Add Object Helper

What is included

Curve-to-armature generation for Bezier curve objects.
Curve-to-mesh rig workflow with selected-only support.
Helper Empty creation and hooks for curve points.
Tweaker tools for adjusting generated Armacurve setups.
Optional cloth physics, pinning, collision influence, and offset controls.
Free future updates included with your purchase.

Compatibility and limitations

  • Works on a single non-cyclic Bezier spline. Multiple splines in one curve object should be separated first.
  • Batch operation on multiple curve objects at once is not currently supported.
  • Selected-only mode should be used on connected points from one spline.
  • The physics feature is a bonus workflow for simple curves. Complex curves or too many generated bones can produce unstable Blender cloth behavior.

Please do not purchase Armacurve only for the physics feature. The core purpose of the add-on is curve-to-bone, curve-to-mesh rigging, helper creation, and rig adjustment.

Questions?

If you have a question before purchasing, feel free to contact me. I am happy to clarify workflow details, limitations, and whether Armacurve fits your specific rigging use case.


$8

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Details
Blender Extension Compatible Yes
Sales 300+
Rating
4 ratings
Dev Fund Contributor
Published over 3 years ago
Blender Version 4.0 - 5.2
Extension Type Add-on
License GPL