Aseprite Bridge

martinworks in Materials and Shading


Version 1.0.2


Fixed:

The model could stay Un-textured on a mesh that already had a material. The bridge material was added as a new slot that none of your faces used, so the stream worked but nothing appeared on the model. Blender now tells you when that happens and offers a one-click "Put Faces On Bridge Material", with "Restore Previous Faces" to undo it. Your existing materials and face assignments are never changed unless you ask for it.


On a fresh object you had to paint a stroke before the material was set up. The material is now wired as soon as Aseprite connects.


Improved:

  • Send UV Layout works before you have painted anything. Blender asks Aseprite for the canvas size the moment it connects, so the UV reference grid is available straight away.
  • When the canvas size is not known yet, the Send UV Layout button is greyed out with the reason underneath instead of looking like it did nothing.
  • The panel now points at Sprite > Stream to Blender, which is where the toggle actually lives.
  • Builds bought from the store no longer show "Licensed to: Unregistered copy". They show the version instead.
  • Both halves are included. Install the updated Aseprite extension along with the Blender add-on, since the new canvas size handshake needs both sides.
$15

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 100% of product price

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published about 2 months ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL