Asset Attendant

little dog creations in Modeling


🛠️ Asset Attendant — Blender Addon for Game-Ready Exports

Asset Attendant is a powerful Blender addon designed to clean, sort, rename, and export game assets with ease. Whether you're preparing for Unity, Unreal, or a custom engine, Asset Attendant helps you stay organized and efficient.


âś… Key Features

  • Batch Naming & Grouping

    • Label objects using prefix/name lists

    • Auto-group and align objects by X, Y, or Z axis

    • Move and rename mesh data in bulk

    • Clean file of unused materials, textures, UVs, and empty collections

  • Export Tools

    • Export FBX or GLTF per collection or per object

    • Automatically create folders for FBX and texture files

    • Save the .blend file into a dedicated export folder

    • Option to generate a technical detail report including poly count, texture info, animations, and more

  • Game Engine Helpers

    • Unity support: origin to base, rotate 180°, Z-padding

    • Auto-adjust UVs for texture atlases or material switching

    • Flip normals for face orientation cleanup

  • Smart Material Handling

    • Rename materials using image texture names

    • Find & replace material slots across selected meshes

    • Populate material lists from selection and auto-clean duplicates

  • Advanced Asset Duplication

    • Duplicate objects with UV offsets for texture atlases

    • Swap secondary materials automatically during duplication

    • Create complex variations using lists of materials or UV layouts

  • Customizable Panel UI

    • Organize your workflow with toggles for Naming, Sorting, Exporting, and Asset Creation

    • Built-in utilities like face recalculation, prefix tools, and custom input fields


đź§Ş Known Limitations

  • “Create Completed Assets” may not work correctly on rigged meshes.

  • Some experimental Unity features are untested — save your work frequently.

  • Package acceptance for Unity Asset Store not guaranteed; use tools at your discretion.


This addon is ideal for:

  • Indie devs prepping asset packs

  • Artists exporting large collections

  • Studios needing structured naming and folders

  • Anyone tired of repetitive export workflows

     This is it in action when it comes to Bach labelling and creating assets 



$5

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Details
Published over 1 year ago
Blender Version 4.3 - 4.4
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL