🛠️ Asset Attendant — Blender Addon for Game-Ready Exports
Asset Attendant is a powerful Blender addon designed to clean, sort, rename, and export game assets with ease. Whether you're preparing for Unity, Unreal, or a custom engine, Asset Attendant helps you stay organized and efficient.
âś… Key Features
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Batch Naming & Grouping
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Label objects using prefix/name lists
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Auto-group and align objects by X, Y, or Z axis
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Move and rename mesh data in bulk
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Clean file of unused materials, textures, UVs, and empty collections
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Export Tools
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Export FBX or GLTF per collection or per object
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Automatically create folders for FBX and texture files
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Save the
.blendfile into a dedicated export folder -
Option to generate a technical detail report including poly count, texture info, animations, and more
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Game Engine Helpers
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Unity support: origin to base, rotate 180°, Z-padding
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Auto-adjust UVs for texture atlases or material switching
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Flip normals for face orientation cleanup
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Smart Material Handling
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Rename materials using image texture names
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Find & replace material slots across selected meshes
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Populate material lists from selection and auto-clean duplicates
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Advanced Asset Duplication
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Duplicate objects with UV offsets for texture atlases
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Swap secondary materials automatically during duplication
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Create complex variations using lists of materials or UV layouts
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Customizable Panel UI
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Organize your workflow with toggles for Naming, Sorting, Exporting, and Asset Creation
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Built-in utilities like face recalculation, prefix tools, and custom input fields
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đź§Ş Known Limitations
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“Create Completed Assets” may not work correctly on rigged meshes.
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Some experimental Unity features are untested — save your work frequently.
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Package acceptance for Unity Asset Store not guaranteed; use tools at your discretion.
This addon is ideal for:
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Indie devs prepping asset packs
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Artists exporting large collections
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Studios needing structured naming and folders
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Anyone tired of repetitive export workflows
 This is it in action when it comes to Bach labelling and creating assetsÂ