Audio Trigger - Beat-Synced, Audio-Reactive Animation

Achat in VSE


Audio Trigger makes anything in Blender move to the music. Right-click a value (scale, a modifier, a shader, a light) and it pulses on the beat, live, before a single keyframe exists. When it looks right, bake it to plain keyframes.

A club stage where every light reacts to its own part of the track

2 beat sources·3 frequency bands·9 kinds of target·7 per-mapping overrides·Bakes to plain keyframes·Blender 4.2 and newer

How it works

Three steps, in the Audio Trigger tab of the 3D Viewport sidebar.

Right-click any value

Step 1

Right-click any value

Right-click a property and choose Use in Audio Trigger. Press play and it pulses on the beat straight away, live in the viewport.

Hear what it hears

Step 2

Hear what it hears

Load a track and pick the band: lows for the kick, mids for the snare, highs for the hats. Filter Playback plays only that band, and the waveform shows the threshold and every hit.

Bake to plain keyframes

Step 3

Bake to plain keyframes

Bake All writes ordinary, sparse keyframes, so the file renders anywhere. The X beside Bake removes only what Audio Trigger wrote and puts the original value back.

Built for a whole scene

One track drives everything, and every mapping keeps its own settings.

One track. Every object reacts differently.

One track. Every object reacts differently.

The kick scales one object, the snare flashes a light, the hats flicker a shader, and a fourth element only moves in the chorus. All from one audio file and one input.

  • Band, threshold and envelope per mapping
  • Active Range: only in the chorus, or muted in the verse

Waves, timed in beats

Stagger a row of objects into a wave with one click, timed in beats rather than frames. Change the step and run it again; nothing to re-key.

  • Spread Offsets across any selection
  • Beats or frames
Waves, timed in beats
Shape how each hit feels

Shape how each hit feels

Snappy or smooth pulses, hits that randomly skip for a looser feel, and quiet hits that move less than loud ones.

  • Attack and Release
  • Probability with a seed
  • Velocity: quiet hits move less

Dozens of mappings, one drag

Group mappings so they share settings, select a range and change them all at once, search and rename like the Outliner.

  • Groups and multi-edit
  • Search, rename, jump to the object
Dozens of mappings, one drag

Good to know

No track yet?

A BPM grid with a metronome click drives everything before the music exists: 11 divisions from 1/32 to 32 beats.

Rhythm tools

Timeline markers on every beat, half or quarter beat, and Auto-Detect BPM reads the tempo from the track.

Audio Trigger Lite

The BPM grid edition, a version on this same page. The full version adds real tracks.

Audio Trigger or stock Blender

Blender can already turn sound into a curve. Audio Trigger is for everything after that.

Task Stock Blender With Audio Trigger
Make a value follow the music Keyframe the channel, Sound to Samples, then Samples to Keys Right-click, Use in Audio Trigger
Decide what counts as a hit Bake, look, undo, try again Hear the band, see the threshold while you tune
Twenty objects, each different A separate bake for every channel One track, settings per mapping
A wave across a row Offset keys by hand in the Dope Sheet Spread Offsets, timed in beats
Animate before the music exists Beat maths and hand-placed keys A BPM grid with a metronome click
What you end up with Sampled curves Plain, sparse keyframes, removed in one click
A smooth loudness curve or spectrum bars Sound to Samples does this Not this: Audio Trigger animates hits

Details

Blender 4.2 and newer
Render engines Any (the result is ordinary keyframes)
Systems Windows, macOS, Linux
Audio WAV, MP3, FLAC, OGG, OPUS, AAC, M4A, AIFF, WMA
Targets Objects, bones, lights, materials, worlds, node groups, cameras, scenes, meshes
Install Drag the .zip into Blender (extension)
Updates Every update is free
Licence GPL, source included
Support [email protected]

Changelog

1.0.15 (2026-10-05) Includes the license file. Support contact is now [email protected].
1.0.14 (2026-09-25) Outliner-style mapping list with groups and multi-edit. Clear Baked (X) clears exactly the range it baked and restores the original value. Audio and beat grid anchored to frame 1. Fixed a crash when rendering on macOS; bake before rendering.

  • Everything in Lite, plus real tracks: load any audio file and it finds the hits. Filter to lows, mids or highs and hear what it hears, see the waveform, and set threshold, velocity and active ranges per mapping. Auto-Detect BPM included.

    $29
  • Drive any property from a BPM grid with a metronome click, then bake it. Right-click to map, set min and max, attack, release and probability, and spread offsets across many objects. No audio files: that's the full version.

    $1
$29

Support Period Included

Includes 12 months of

  • Support from Achat
  • Product updates

Extend this product’s Support Period +12 months: 50% of product price

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Details
Blender Extension Compatible Yes
Sales 50+
Published 3 months ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Arnold, Blender-Internal, Blender-Game-Engine, Cycles, Eevee, Freestyle, Luxrender, Mental-Ray, Octane, Vray, Yafaray
License GPL