Audio Trigger

Achat in VSE


BPM AND AUDIO  /  BAKES TO KEYFRAMES
RIGHT CLICK.
MAP. BAKE.
Any Blender property, driven from beat timing or from the onsets in a track, then baked to keyframes you can edit.
A property driven from the beat in Blender
LIVE IN THE VIEWPORT  /  NOTHING BAKED YET
THE ENTIRE WORKFLOW
IT IS THREE STEPS.
Add an input. Right-click any property and choose Use in Audio Trigger. Set a Min and a Max.
Right-clicking a property to map it
RIGHT-CLICK MENU  /  ANY PROPERTY IN BLENDER
TWO INPUTS
BEATS, OR A TRACK.
BPM   -  A tempo and a division. No audio file needed.
Audio   -  Load a file and it finds the onsets.
Switching between BPM and audio input modes
ONE SCENE  /  BPM GRID AND DETECTED ONSETS
SPECTRAL FILTER
THE KICK MOVES IT.
THE HATS DO NOT.
Spectral filter   -  Lows, mids, highs. Follow one drum.
Threshold   -  Decide which peaks count as a hit.
Attack and release   -  Shape the rise and fall.
Probability   -  Thin the pattern out, repeatably.
Velocity   -  A quiet hit makes a smaller move.
Tuning detection thresholds and spectral bands
LOWS 40-400 HZ  /  MIDS 400-4000 HZ  /  HIGHS 4-20 KHZ
Onset detection responding to the isolated band
SAME TRACK  /  BAND ISOLATED
SCALE
ONE OBJECT,
OR FOUR HUNDRED.
Copy with offset   -  One mapping onto every selected object, delayed per object.
Color groups   -  Same color, same settings. Tune one, all follow.
Spread   -  Staggers a group into a wave in one click.
Cascading a mapping across many objects with an offset
ONE MAPPING  /  EVERY SELECTED OBJECT  /  OFFSET PER OBJECT
Uniform mapping across all axes
ONE MAPPING  /  ALL THREE AXES
ONE TRACK
EVERY OBJECT
REACTS DIFFERENTLY.
Any mapping can override the band, the threshold, the envelope or the trigger rate, off the same audio.
Per-mapping band and threshold overrides
SAME TRACK  /  TWO OBJECTS  /  DIFFERENT BANDS
FRAME RANGES
IT REACTS ONLY
WHERE YOU WANT.
Restrict   -  The mapping only fires inside the ranges you set.
Mute   -  It fires everywhere except inside them.
The waveform   -  Dims whatever is switched off.
BAKING
IT IS KEYFRAMES
WHEN YOU ARE DONE.
Bake the selection or the whole scene. Shader and node mappings bake too, so a finished file needs nothing from the add-on.
Waveform view with threshold line and playhead
WAVEFORM  /  THRESHOLD LINE  /  PLAYHEAD
SPECIFICATION
BLENDER   4.2 to 5.2
INSTALL   Extension, one zip
DEPENDENCIES   None
AUDIO   WAV, MP3, FLAC, OGG, OPUS, AAC, M4A, AIFF, WMA
TARGETS   Objects, lights, materials, nodes, cameras, worlds, scene
OUTPUT   Keyframes on standard F-curves
UPDATES   One click through the Superhive repository
SUPPORT   [email protected]

  • Everything in Lite, plus react to a real track. Load audio, detect the beats Filter to Lows, Mids, or Highs Threshold, velocity, waveform Auto-Detect BPM Per-mapping overrides

    $22
  • Drive any property from a BPM beat, then bake it. BPM inputs + metronome Right-click to map, set min/max Attack, release, probability Cascade across many objects Bake to keyframes No audio input. That's the full version.

    $1
$22

Support Period Included

Includes 12 months of

  • Support from Achat
  • Product updates

Extend this product’s Support Period +12 months: 50% of product price

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Details
Blender Extension Compatible Yes
Sales 20+
Published about 2 months ago
Blender Version 4.2 - 5.1
Extension Type Add-on
Render Engine Used Arnold, Blender-Internal, Blender-Game-Engine, Cycles, Eevee, Freestyle, Luxrender, Mental-Ray, Octane, Vray, Yafaray
License GPL