Audio Trigger

Achat in VSE


  • 1. Audio and the beat grid are now anchored to frame 1 instead of to the start of the active frame range. Changing the start frame, for example to resume a stopped render, no longer restarts the track there and no longer moves the triggers.
  • 2. The audio strip and the metronome click track follow the same anchor, so what you hear and what fires stay together whatever the range is.
  • 3. New X button beside each Bake button removes the keyframes Audio Trigger baked, and only those. Keys you set by hand, on other channels, on other objects, or outside the baked frame range are left alone. The driven property returns to the value it had before the mapping touched it.
  • A mapping can now be limited to frame ranges. Turn on Active Range in the overrides and pick Restrict To, so the mapping only reacts inside the ranges you set, or Mute In, so it reacts everywhere except inside them.

    Add as many ranges as you need. The choice between Restrict To and Mute In covers the whole list rather than each range, so a mapping is never partly one and partly the other.

    The waveform dims the frames a gate closes and marks every range edge with a red bar, so you can see where a mapping acts without stepping through the timeline.

    A group owns the gate for its members, the way it already owns every other override, and Copy Settings carries the ranges along with them.

    Baking follows the gate. No keyframes are written on frames where the mapping is switched off.

  • 1. The beat grid is now anchored to frame 1 instead of to the start of the active frame range. Changing the start frame no longer moves the beats.
  • 2. The metronome click track follows the same anchor.
  • 3. New X button beside each Bake button removes the keyframes Audio Trigger baked, and only those. Keys you set by hand, on other channels, on other objects, or outside the baked frame range are left alone.
    • Everything in Lite, plus react to a real track. Load audio, detect the beats Filter to Lows, Mids, or Highs Threshold, velocity, waveform Auto-Detect BPM Per-mapping overrides

      $22
    • Drive any property from a BPM beat, then bake it. BPM inputs + metronome Right-click to map, set min/max Attack, release, probability Cascade across many objects Bake to keyframes No audio input. That's the full version.

      $1
    $22

    Support Period Included

    Includes 12 months of

    • Support from Achat
    • Product updates

    Extend this product’s Support Period +12 months: 50% of product price

    Have questions before purchasing?
    Login to message

    Details
    Blender Extension Compatible Yes
    Sales 20+
    Published about 2 months ago
    Blender Version 4.2 - 5.1
    Extension Type Add-on
    Render Engine Used Arnold, Blender-Internal, Blender-Game-Engine, Cycles, Eevee, Freestyle, Luxrender, Mental-Ray, Octane, Vray, Yafaray
    License GPL