Aura Lab: 20 Procedural Character Auras

LarkLab in Simulations & Effects


Blender add-on  ·  by LarkLab

AURA LAB

20 procedural character auras for Blender

Turn any character into a power-up shot. Select a mesh, pick an aura, click Add. Every aura is built around its own geometric idea: fire tongues, lightning arcs, light-feather wings, a black hole, blood streams, soul wisps, a full-body dissolve. It follows animated rigs, renders in Cycles and Eevee, and needs no textures or UVs.

The 2-minute showcase · all 20 auras on an animated character · rendered in Cycles

20  auras16  signature generators1  click to add0  textures or UVs2  engines: Cycles + Eevee

01 / 07  The collection

20 AURAS. 20 DIFFERENT IDEAS.

Most aura packs recolour the same handful of particles. Here every aura has its own signature geometry, plus support layers (rim light, embers, mist, debris) that make it read in a shot.

Inferno

01 · Elemental

Inferno

Volumetric fire tongues

Golden Ascension

02 · Energy

Golden Ascension

Anime ki outline with flame spikes

Thunder God

03 · Energy

Thunder God

Re-striking lightning arcs

Symbiote

04 · Dark

Symbiote

Black tentacles from the back

Seraph

05 · Light

Seraph

Light-feather wings and a halo

Glacial

06 · Elemental

Glacial

Ice spikes and creeping frost

Molten Core

07 · Elemental

Molten Core

Lava skin, magma veins, drips

Singularity

08 · Dark

Singularity

Black hole and accretion spiral

Prism Radiance

09 · Light

Prism Radiance

Sweeping spectral light beams

Cosmic Avatar

10 · Energy

Cosmic Avatar

Galaxy skin, orbiting planets

Crimson Blood

11 · Dark

Crimson Blood

Glowing blood streams in a red haze

Hellchains

12 · Dark

Hellchains

Red-hot whipping chains

Hydro

13 · Elemental

Hydro

Refractive water orbs and streams

Tempest

14 · Elemental

Tempest

Wind vortex, dust and stones

Astral Echo

15 · Light

Astral Echo

Afterimages peeling off the body

Supernova

16 · Energy

Supernova

Shockwave rings and a corona

Cyber Glitch

17 · Energy

Cyber Glitch

Flickering voxels, hologram skin

Titan Awakening

18 · Elemental

Titan Awakening

Ground fissures and rising rock

Wraith

19 · Dark

Wraith

Soul wisps in green soul-fire

Ashen Dissolve

20 · Dark

Ashen Dissolve

Chars, crumbles, black fumes

02 / 07  Workflow

PICK. CLICK. RENDER.

1

Install the zip

Edit > Preferences > Get Extensions > Install from Disk.

2

Select a mesh

Any character or object. Rigged, shape-keyed, sculpted. No UVs needed.

3

Pick an aura

Open the Aura Lab tab in the sidebar (N) and choose from the visual gallery.

4

Click Add

The aura is built around the mesh. Press Optimize Render Settings once per scene for AgX, volume quality, ray tracing and bloom.

Aura Lab in Blender: live Cycles viewport and the Aura Lab sidebar

Crimson Blood in the live Cycles viewport · Aura Lab sidebar on the right

03 / 07  Controls

EVERY LAYER IS YOURS TO TWEAK.

Aura Lab Controls and Layers panel

Each aura is a small stack of layers. The top sliders act on the whole aura; open a layer to reshape it. Everything is keyframable.

Intensity Brightness of every layer and light at once.
Hue Shift · Saturation Recolour the whole aura with one slider.
Speed Slow it down for a dramatic beat or speed it up.
Start Time Trigger the aura mid-shot, in seconds.
Layers Toggle each layer for viewport and render, edit its colours, glow and every geometry input: count, length, spin, rise, flap, writhe...

Animate any value. In the showcase one parameter of each aura is keyframed live:

Inferno: Flame Height animated

Inferno

Flame Height 0.65 → 1.10

Crimson Blood: Blood Spin animated

Crimson Blood

Blood Spin 1.00 → 2.40

Prism Radiance: Beam Length animated

Prism Radiance

Beam Length 2.40 → 3.40

Supernova: Shock Radius animated

Supernova

Shock Radius 2.20 → 3.50

Cosmic Avatar: Orbit Speed animated

Cosmic Avatar

Orbit Speed 0.70 → 2.50

Cyber Glitch: Breakup animated

Cyber Glitch

Breakup 0.30 → 0.85

04 / 07  Animation

IT MOVES WITH THE BODY.

Aura Lab reads the evaluated mesh, so armatures, shape keys and modifiers all just work. Wings, the halo, tentacles, blood streams and soul wisps are anchored to patches of skin picked in the rest pose, so they stay on the back, the head and the torso while the character walks, runs or fights.

Inferno following a running character in the Blender viewport

Stepping through the timeline in the Cycles viewport · Inferno on a Mixamo run cycle

Rigs Armatures, Mixamo, Rigify, Auto-Rig Pro, anything that deforms the mesh
Meshes Any mesh, no UVs and no clean topology needed
Remove Remove Aura deletes everything it added, including the dissolve modifier

05 / 07  Viewport

LOOK-DEV IT LIVE.

Every aura is procedural Geometry Nodes and shaders, so you see it straight in the viewport and change it while it plays. No baking, no simulation caches, no flipbooks.

Inferno in the Cycles viewport
Thunder in the Cycles viewport
Glacial in the Cycles viewport
Cosmic in the Cycles viewport
Wraith in the Cycles viewport
Symbiote in the Cycles viewport

06 / 07  Timing and colour

TRIGGER IT. TINT IT.

Effects that develop over time start at the aura's Start Time, so you can cut to them on a beat. Ashen Dissolve chars the body, crumbles it away and releases it as black fumes. Glacial grows its ice from the feet up, Titan Awakening splits the ground open.

Ashen Dissolve sequence: chars, embers, crumbles, fumes, gone

Ashen Dissolve · chars → embers → crumbles → fumes → gone

Hellchains at four Hue Shift values

Hellchains · Hue Shift 0.00 · +0.25 · +0.50 · −0.25

07 / 07  Details

WHAT YOU GET.

Blender 5.0 or newer
Render Cycles and Eevee
System Windows, macOS, Linux
Type Blender extension (add-on), one zip
Where Aura Lab tab in the 3D Viewport sidebar (N)
Inside 20 aura presets, 16 signature generators, procedural shaders, one-click render setup
Textures None. Everything is procedural
Dependencies None
Version 1.0.0
License GPL-3.0-or-later

Full guide: Aura Lab documentation

Want more magic? Aether Pillars and Aether Gates add summoning beams and portals, Buffs & Debuffs adds stylized status effects, Post Alchemy FX finishes the shot in the compositor.

Aura Lab by LarkLab. All renders on this page were made in Blender with Aura Lab. Character: Blender Studio Human Base Meshes (CC0).


$17.90

Have questions about this product?
Login to message

Details
Blender Extension Compatible Yes
Published about 7 hours ago
Blender Version 5.0 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL