Auto Eye Animator
š§ Quick Start Guide
Hereās a step-by-step overview of how to use AutoEye Animator:
š¹ 1. Basic Setup
Select your character and armature.
Choose your rig type (Rigify, Auto-Rig Pro, Faceit, Custom).
Set the eye master bone.
Define eye movement range (horizontal & vertical limits).
Select the eyeball mesh.
(Optional) Select a Pupil Shape Key for emotion-driven dilation.
Choose animation start and end frames.
Click Generate Animation under "Basic Functions".
š” Tip: Adjust "Intensity" to control how dynamic the eye movements are. Smaller movement ranges = more exaggerated motion.
š¹ 2. Blinking & Scan Mode
Enable Scan Mode to make the eyes roll upward (e.g., when the character is thinking).
Customize blink strength, speed, and frame offset.
Blinking is random and natural ā no extra rigging required.
š¹ 3. Multi-Character Workflow
Working in a scene with multiple characters?
Use Save Character Settings to store rig setups.
Use Clear Settings to start with a new character.
Previously saved settings can be instantly restored.
š¹ 4. Emotion-Driven Mode (Advanced)
AutoEye Animator supports emotional gaze shifts over time. Here's how:
Add a pupil shape key: Set value to 1, enter Edit Mode, resize pupil, set min value to -1.
In the Advanced Panel, define emotional intervals (start & end frames).
Choose to generate single or multiple emotion sections.
Adjust intensity and smooth blending between sections.
⨠Example: Sad eyes blink slower with less motion. Angry eyes shift more rapidly with narrower pupils.
š¹ 5. Rig Compatibility Overview
š§ Requirements
Blender 3.6 or later
A rigged character with separate eye control bones (e.g. eyeball_LookAt_master)
(Optional) Face with ARKit shape keys
(Optional) Shape keys for pupil control
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