Artell
about 5 years ago
Thanks for the review!
This item has an average rating of 5 from 31 ratings by the community.
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A great tool to rig quickly and very precisely. Absolutely recommended.
I had a problem with the preset for CC3 and Lucas solved it quickly and easily. This is called a competent, super-oriented customer service. Thanks so much for this tool!
Artell
about 5 years ago
Thanks for the review!
And here this guy just saved my life once again, I got a job the guy goes "here you go, my rig, is fully functional! you can animate with this." Me: "Oh great, you save me a lot of work" I receive a broken ue4 skeleton... fastforward to now and in 5 clicks I got a fully functioning rig to work with. Whatever this guy will make from here, I'll be there buying all the stuff.
Artell
about 5 years ago
Glad this was helpful! Thanks for the review :)
ARP is great, rigging something from scratch is made so much easier. The additional addon I bought on launch and it was handy but hadn't really tested it fully until the DAZ preset came out. This opens up a world of possibilities to me now...
I bought ARP so I could rig (among other things), DAZ models and have a consistent rig across my own and imported models. From a workflow perspective, in DAZ I can quickly tweak different body shapes and builds to vary a character etc. I'd then import into blender and delete the bones, starting from scratch so I had a functional animation ready rig. Weight painting and tweaking still took a long time though and tbh, I was still tweaking the weights weeks into the project. It's not my favorite bit, it's an art unto itself.
Now though, using Quick Rig and converting a DAZ character to an ARP rig you get to keep all the weight painting work they put in. It's a bigger jump than the time saved in rigging manually and for that I'm buying an extra one to say thanks.
Wishlist stuff - a similar one click type function to also convert the facial rigging (actually the DAZ bones left in for mouth and around the eyes are mostly fine for tweaking) but it would be nice to get the eyes and look-at-controller sorted and the mouth out of the box. As it stands, I can probably setup most of the facial rigging given some experimentation but it won't match the ARP rig controllers I like unless I can find a way to get it to generate or copy those bones shapes from another rig.
Anyway, I just wanted to say thanks, this is one of those addons that transforms your usage. Also the developer is really friendly and helpful as others have also found.
Artell
over 5 years ago
Thanks for the great review! Good luck with your projects and happy blending :-)
Terrific !!,, this is such a HUGE time saver as I am using Character creator for my characters. Quick rig gets me a great working rig in minutes !! awesome :)
Artell
almost 6 years ago
Thanks, glad you enjoy it!
Amazing plugin and amazing developer.
I had a problem, and talking to the developer I could solve the issue very easily.
Artell
almost 6 years ago
Thanks Carlos!
If you're the type of user who regularly imports models from other games/software and wish to get every vertex groups properly renamed, IK'd up and ready to be posed in Blender, then this add-on pretty much lets you skip the entire conversion process, saving you hours of work.
The only disadvantage with this add-on being is that it's a complementary feature to Auto-Rig and not a stand-alone one. But if you've got the means to also get Auto-Rig and have no problems using it, then do yourself a favor and also get this one for your model conversion needs.
Artell
almost 6 years ago
Thanks for the review Thanh Tan Vo Van!
Words can't describe how powerful this addon is!
Within one minute you can turn already existing (humanoid) armature into a fully operational RIG with all the features Auto-Rig Pro provides*
*Note, some of the functionality is not yet implemented but supported in a basic way
Artell
almost 6 years ago
Thanks for rating Coverop!
It Would have been very neat to be able to have more limb choice to be able to link to get a better control like face, wings, face(lie eyes, tongue, mouth, teeths, eyebows, etc), hair.
Because I have tried using converted MMD model and I was left with too many yellow sphere.
Fantastic Add-on, It's been really useful and worth the price IMO, working with models from different engines and softwares has never been so easy in blender thanks to this.
If there's a little bit of feedback I could give (and if I'm not missing it by any chance) is that if there could be a way to preserve the original Autorigpro facerig in a bone layer or something as an option, it would be perfect. Just to avoid having to create my own face rig for each conversion, since I could either just rename my default face bones to match ARP ones or just parent the original face bones to the ARP ones to make things so much smoother since ARP lips and eyelid rigs are the best I've seen. Thanks again for this amazing tool.
Artell
over 4 years ago
Thanks for the feedback!
I tried to use it on an animal model with few joints, but it didn't work. It seems that it was not my intended use.
Artell
5 months ago
Sorry to hear that. Feel free to send a support message to explain your case.
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| Blender Extension Compatible | Yes |
| Sales | 9900+ |
| Rating |
31 ratings
|
| Published | almost 6 years ago |
| Blender Version | 2.93 - 5.2 |
| Extension Type | Add-on |
| License | GPL |
convert conversion Skin controllers preserve characterize Automatic control-rig Skeleton rigging bones rig