AUTOMATIC PBR WORKFLOW

AutoTex Matcher

Stop building texture materials manually

Import your model, choose the texture folder, and AutoTex Matcher detects PBR maps, matches them to the correct materials, and creates the Blender shader setup automatically.

Import Detect Match Build
AUTOTEX MATCHER OVERVIEW
FAST WORKFLOW

From Model Import to Finished Material

AutoTex handles the repetitive setup while keeping the workflow simple and predictable.

01

Import

Import one model or multiple supported files in one operation.

02

Detect

Scan the model folder and valid subfolders for compatible texture maps.

03

Match

Compare texture-set names with object and material names.

04

Build

Create, configure, and connect the Blender material node setup.

FEATURES

Key Features

Automatic tools for texture detection, material matching, node creation, importing, and manual control.

DETECTION

Automatic Texture Detection

AutoTex scans the selected folder and detects common PBR texture types automatically.

Color
Albedo, Base Color, Diffuse, Emission

Surface
Roughness, Gloss, Metallic, Specular, Transmission Weight, Subsurface Weight

Depth
Normal, Bump, Displacement, Height

Additional
Ambient Occlusion, Alpha, Opacity
MATCHING

Smart Material Matching

AutoTex separates texture sets, compares them with meaningful material and object names,recognizes common naming variations, and avoids guessing when multiple sets are equally plausible.
AUTOMATION

Automatic Node Setup

Builds a clean Principled BSDF workflow with correct color spaces, AO mixing, Roughness or inverted Gloss,Normal and Bump support, Displacement, Alpha, Emission, and optional per-shader Mapping.
IMPORT

Batch Model Import

Import multiple models and process them in one workflow. Failed files do not need to interrupt the entire batch.

.fbx.obj.gltf.glb.abc.usd.usda.usdc.usdz.ply.stl.dae.3ds.x3d.wrl.vrml.bvh.vdb.svg

Some formats require Blender's matching importer or Import-Export extension.

MANUAL CONTROL

Material Manager

Assign a complete texture folder or individual files to selected materials.Use Preview Before Apply, choose individual maps, select the target Principled BSDF,rebuild a material, or update an existing custom node tree without removing unrelated nodes.
CUSTOMIZATION

Custom Texture Naming

Add custom keywords from the add-on preferences to support personal, marketplace, or studio naming conventions.

alb, base, color_map, rough, nrm, metal
RESOLUTION + UDIM

Resolution and Tiled Texture Handling

Choose between detected texture resolutions, use Auto Best Guess, and optionally load tiled sets usingUDIM numbers such as 1001, 1002, and higher tiles.
PRODUCTION READY

Designed for Real Asset Workflows

Built for downloaded assets, game-ready models, scanned objects, and large PBR texture libraries.

Instead of searching for every texture map and rebuilding connections manually, you can import, preview, assign, and continue working.

VERSION 1.1 UPDATE

More Control Before You Apply

Preview detected textures, update existing materials without rebuilding them, and work more reliably with complex multi-material assets.

Preview Before Apply Non-Destructive Updates Smarter Matching More Maps + Formats
COMPLETE TOOLKIT

Looking for More Blender Tools?

AutoTex Matcher is already included in the Quick Tools Bundle.

QUICK TOOLS BUNDLE
Quick Tools Bundle

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Details
Blender Extension Compatible Yes
Published 3 months ago
Blender Version 5.0 - 5.2
Extension Type Add-on
Render Engine Used Blender-Internal
License GPL