Autotex Matcher
AutoTex Matcher
A complete guide to installation, automatic model import, smart texture-set matching, Preview Before Apply, non-destructive material updates, UDIM handling, shader creation, and manual material control.
Installation Guide
Install the add-on directly from the downloaded ZIP file to get started immediately.
Steps to Install
- Go to Edit > Preferences > Add-ons.
- Click Install or Install from Disk.
- Select the AutoTex Matcher .zip file.
- Enable the add-on by checking the box.
- Open the 3D Viewport and press N.
- Navigate to the Targam-Tools tab.
- Open the AutoTex panel.
Choose Your Workflow
The AutoTex panel provides three highly focused workflows designed to match your specific production needs.
Import Model Only
Import one or multiple supported files instantly without automatically searching for or assigning textures.
Import + Auto Assign
Import models, scan nearby directories, and reconstruct the detected material texture setup fully automatically.
Material Manager
Assign folders/files with Preview, Rebuild, Update Existing, target-shader selection, and manual control.
Import Model & Auto Assign
The flagship feature. Seamlessly bridge the gap between geometry and shading in a single, fluid operation.
- Click Import Model (Auto Assign).
- Select one or multiple supported model files.
- Configure options: Use Displacement, Use AO, Detect UDIMs.
- Models are imported; missing materials are auto-generated.
- The engine scans subdirectories for matching textures.
- Resolve multi-folder or multi-resolution conflicts if prompted.
- AutoTex rebuilds the node tree flawlessly.
Import Model (Auto Assign) overrides existing node trees (Rebuild workflow). To preserve custom shader logic, import your model first, then use Material Manager > Update Existing Material.
Effortless Execution
Witness a highly optimized process. From selecting the initial model to generating a perfectly structured, fully shaded material setup, everything happens flawlessly in the background, saving you hours of tedious node connections.
Universal Compatibility
Extensive support for industry-standard geometries and high-fidelity image formats.
❖ Model Formats
▤ Texture Formats
Smart Detection Engine
Advanced pattern recognition to map your PBR textures precisely.
Recognized Maps
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⯈ Color: Albedo, Base Color, Diffuse, Emission
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⯈ Surface: Roughness, Gloss, Metallic, Specular, Transmission, Subsurface
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⯈ Depth: Normal, Bump, Displacement, Height
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⯈ Extra: Ambient Occlusion, Alpha, Opacity
Matching Logic
-
⯈ Meaningful material names are strictly prioritized.
-
⯈ Object names act as smart fallbacks for generic materials.
-
⯈ CamelCase parsing (e.g.,
BaseColor) natively supported. -
⯈ Prevents arbitrary guessing on tied probability matches.
Custom Keywords & UDIMs
Define custom naming rules in Preferences or enable UDIM sequencing:
albedo, basecolor, diffuse, alb, color_map
character_albedo.1001.png
character_albedo.1002.png
Ultimate Control
Preview, adjust, and configure everything before making a single change.
Preview Before Apply
Available in Auto Assign Folder mode. Review the proposed material updates securely:
- ▪ Toggle individual texture maps on or off.
- ▪ Resolve conflicts between multiple valid images.
- ▪ Review overwrite actions (Replace, Add, Reconnect).
- ▪ Designate specific Target Principled BSDF nodes.
Rebuild Material
Destructive workflow. Purges the existing texture node tree completely and constructs a clean, standardized network from scratch. Ideal for fresh imports.
Update Existing
Non-destructive workflow. Preserves custom logic nodes, cleanly updates recognized image links, and connects missing slots. Ideal for complex materials.
Smart Node Connections
- ⬡ Applies correct Color Spaces automatically (sRGB vs Non-Color).
- ⬡ Intelligently mixes Ambient Occlusion data directly with Base Color.
- ⬡ Inverts Gloss maps into Roughness automatically if needed.
- ⬡ Automatically layers Normal and Bump maps. Detects OpenGL/DirectX formats natively.
What's New in V1.1
Version 1.1 revolutionizes the workflow with Preview Before Apply, non-destructive material updates, and target Principled BSDF selection. It expands detection to include Transmission and Subsurface maps, native OpenGL/DirectX normal routing, broader import formats, and highly improved batch-import reporting.
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| Blender Extension Compatible | Yes |
| Published | 3 months ago |
| Blender Version | 5.0 - 5.2 |
| Extension Type | Add-on |
| Render Engine Used | Blender-Internal |
| License | GPL |