B- Ultimate Vertex Color

RobertRoss_VFX in Modeling


B- ULTIMATE VERTEX COLOR

Vertex color, channel by channel.

Preview, paint, and gradients for the color attribute. You write only the channels you mean to change. Opacity and blend mode, Normal, Add, Multiply, and Overlay, sit on almost every tool, and on the brush. One purchase is enough.

PREVIEW

One click isolates a channel.

R, G, B, and A show as grayscale. RGB shows the color. Sync Channels keeps the channel you are looking at as the one you write to.

Channel preview isolating R, G, B, or A in one click
OPACITY AND BLEND

The same two controls, on almost every tool.

Fill, the pencil, the curve, auto-guess, UV, radial, Random Fill, and baking an image all read the opacity and the blend mode. A new pass meets the color already on the vertices.

Normal, Add, Multiply, Overlay

Opacity runs from a light pass to a full write. The mode decides how the new values combine with what is already there. Hue, saturation, value, and Bake AO leave this pair alone.

The brush uses them too

Paint in the view with size, hardness, and ignore backfaces. The stroke takes the same opacity and the same blend mode, so a Multiply dab and an Overlay dab behave like the fill and the gradients.

A vertex color gradient drawn with the pencil in the viewport
PENCIL

The gradient is the stroke.

Draw it in the view. When the mesh does not sit on an axis, the pencil is the one that saves the mask.

CURVE

A curve, when the shape is complicated.

Match the form with a curve of a similar shape. The gradient runs along it, which is faster than building that falloff by hand.

A vertex color gradient following a curve
Auto-Guess gradient using the bounding box
AUTO-GUESS

Direction from the bounding box.

Auto-Guess reads the box and lays the gradient along it. Local or world, on X, Y, or Z, when you want to set the axis yourself.

UV

When the unwrap already knows.

U or V from a UV map becomes the gradient. Useful on the meshes where the unwrap is the direction you wanted.

A vertex color gradient taken from a UV map
A radial vertex color gradient drawn in the viewport
RADIAL

From a point, on the days you need it.

A radial falloff is a rare job. Draw the radius in the view. It is a hard one to fake when the mask actually needs it.

ADJUST

Hue, saturation, and value.

Shift color that is already on the vertices. Apply keeps the change. Reset puts the attribute back.

Hue, saturation, and value adjustments on existing vertex color
Baking a texture into vertex color
BAKE

A texture, written onto the vertices.

Pick an image and a UV map. The colors land on the attribute. sRGB for a color texture, Linear when the image is a mask.

The B- Ultimate Vertex Color sidebar, with every section visible
THE PANEL

Everything, in one sidebar.

Preview, channels, paint, fill, the gradients, and baking. Open it from View3D, Sidebar, B- Ultimate VC.

How it works

Three steps, all in the 3D View sidebar.

1

Look

Turn Preview on. Pick RGB, or isolate R, G, B, or A as grayscale.

2

Write

Fill, paint with the brush, or lay a gradient. Opacity and the blend mode, Normal, Add, Multiply, or Overlay, apply to each of them. Edit mode keeps the vertex selection.

3

Keep

Shift hue, saturation, and value, or bake an image onto the attribute. The color stays on the mesh.

Also in the panel

Fill and Random

Five stored colors, plus Random Fill when a mask needs variation across the selection. Both take the opacity and the blend mode.

Active channels

Write R, G, B, or A on their own. Channels you leave off stay as they were, through the brush and the other tools.

Bake AO

Ambient occlusion goes straight onto the attribute. No UV map for that one.

What's in the panel

Grouped the way they appear in the add-on.

Preview

RGB R G B A Ignore hidden

Global

Attribute Sync Channels Active Channels Opacity Normal Add Multiply Overlay Invert Gradient

Paint, fill, adjust

Paint Brush Size Hardness Ignore Backfaces Fill Random Fill Hue Saturation Value

Gradients

Simple Gradient Local / World Axis X Y Z Auto-Guess Gradient Draw Pencil Gradient Curve Gradient Draw Radial Gradient UV Gradient

Baking

Bake Image to VC sRGB / Linear Bake AO to VC

$25

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Details
Blender Extension Compatible Yes
Published 5 months ago
Blender Version 4.2 - 5.1
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL