B- Ultimate Vertex Color
Take absolute control of your vertex data.
Blender’s default vertex tools can feel restrictive when authoring precise game assets, technical masks, or complex shaders. B- Ultimate Vertex Color changes that. It provides a powerhouse toolset designed specifically for artists and technical artists who need speed, precision, and absolute control over their RGBA channels.
🚀 Key Features
-
Non-Destructive Channel Preview:Â Instantly isolate R, G, B, or A as a grayscale viewport preview.
Inspect and modify your dirt, wetness, or custom data masks on the fly. - Channel Sync mode: The channel you preview is the active one and vice-versa
- Per-Channel RGBA Editing:Â Lock and edit only the channels you need (e.g., modify Green while preserving Red and Blue).
-
Painting Mode: Like in Photoshop - Opacity control, and blending modes and hue/saturation/brightness adjustments.
- Advanced Gradient Suite:Â Generate precise gradients effortlessly using linear axes, radial viewport drawing (pencil projection), curves or directly from your UV maps.
- Production-Ready Math: Build masks with professional blend modes (Add, Multiply, Overlay), tweak HSV, or use Random Fill for instant, natural variation.
- Bake to Vertex:Â Optimize your shader pipelines by baking Ambient Occlusion or image data directly into vertex attributes.
- Blender 4.2 & 5.1 Ready: Fully optimized for Blender’s modern color attribute system.
🎯 Perfect For:
- Game Artists:Â Authoring lightweight control data, damage masks, and multi-texture blend maps.
- Environment Artists:Â Adding fast, organic color and shading variation to foliage and terrain.
- Technical Artists:Â Packing precise, optimized RGBA data for advanced real-time shaders.








