Bam Blender Automat

Alexey HRDesign in Import & Export


Sorry guys, didn't have time to post an update. Basically I try to publish them in a timely manner on the Official Blender Extensions Platform.

## Found an old bug. 

- BugFix update v1.3.1: **AutoMat:** Improved Materials Create/Update filter list performance. The open filter no longer continuously scans the texture folder, preventing viewport FPS drops. The list now updates only when settings change or Refresh is clicked.


## Don't miss the changes since version 1.3.0

- Blender 5.2 Support

- MatDeck. Feel a new experience with the new custom Material Manager Overlay

- MatDeck Preferences options + UI Styles

- Updated UI

- Replace Material now has a new Shift-click option to replace material only on selected objects

- Recent used Material List

- New Selected Materials List

- Version display in header

# **Improvements and fixes Update**

- Blender 5.0 FIX: `key "Anisotropy" not found'`

- FIX + QOL: MatOverlay func optimizations and fixes of potential issues. Right now, works with Modifiers on objects.

- FIX + QOL: Automatic application of the latest Preset in the scene with UI update

> Special thanks "phillipganske" for finding a bug with Key "Anisotropy" in blender 5.0

Changelog BAM Automat v1.2.0 — Major Update, Blender 5.0 Support + New Features

✨ Highlights, Improvements

  • Blender 5.0 Support!
  • A new Displacement MidLevel parameter (Default: 0.0) has been added to the UI.
  • Added auto IOR assignment based on base material names + Default IOR 1.45
    IOR_DEFAULT = 1.45

    # Glass & transparent
    "glass": 1.5,
    "window": 1.5,

    # Liquids
    "water": 1.325,
    "liquid": 1.325,
    "ice": 1.309,

    # Asphalt / road
    "asphalt": 1.635,
    "road": 1.635,
    "tar": 1.635,

    # Plastics
    "plastic": 1.46,
    "rubber": 1.519,  
  • Reworked Presets system. Custom presets will now be created in the Config folder and will not be replaced when the addon is updated. Blender\x.x\config\BAM\presets. + You can also overwrite default presets.
  • Shader Graph Enhancements: merged duplicate Separate XYZ nodes. Displacement Nodes Position Improvements

🔧 Fixes, Misc changes

  • Fixed editing the Texture Folder Path
  • Blender 4.5 - 5.0 Now use SeparateXYZ instead of LegacySeparateRGB

Developed by AlexeyHRDesign For feedback: [email protected]

BAM Automat v1.1.6 — Major Update:sparkles: Highlights
  • Alpha Channel Definition Support
    • Added the ability to select the Alpha Channel for packed textures
  • MatsAsset [BETA]
    • Add materials to your Asset Library with just a few clicks - including automatic asset tagging and preview generation.
  • Relative Path Texture Creation Support
    • Now supports relative paths when creating materials from textures, ensuring portability across projects.
  • Specular Tint Controls
    • Fixed incorrect Specular Tint value — now white by default, or 0.5 for older Blender versions.
    • Added Specular Tint default value UI control for manual adjustment.
:bulb: Improvements
  • Displacement Value Control
  • Default value set to 0.01 with a dedicated UI control.
  • Emissive Map Behavior
  • Emissive value now defaults to 1.0 for materials with emissive maps.
  • Preset Switching Stability
  • Switching presets no longer alters the state of checkboxes in the filter list.
  • Shader Graph Enhancements
    • Added Mapping control nodes.
    • Improved node alignment for cleaner and more readable shader graphs.

Utilities:

  • Reworked Create MatSpheres Grid function to create a grid with materials and their names. Now the Grid takes into account already created MatSpheres and is able to continue the grid when called again without creating duplicates.

Material manager:

  • (Blender 4.5 Vulkan) Fixed an error related to materials thumbnails leading to blender crashes.
  • Add, Delete, Duplicate material buttons they were replaced with buttons located in a new vertical panel to the right of the materials list.
  • Add Material: Added Set Fake User parameter checkbox
  • Fake User controls were added to main material list

AutoMat:

  • Redesigned Presets UI
  • Set Fake User checkbox it was added to the right of the Create and update Materials button.
  • Color Space btn and Definitions now they are available even without specifying a folder with textures.
  • Added *.TIF format to default addon preferences. It is added on the first clean launch of the addon. Everyone else can add any image formats to the Addon's Preferences.

Changelog:

  • Minor fixes related to the bug of missing UI in the Material Manager.
  • The Options drop-down list has been renamed to Utilities

Improvements:

  • Material Overlay now works for objects with modifiers
  • Presets system now creates separate preset files and should not replace custom ones when updating the addon.
Most likely, the material_presets presets file will be replaced after the current update, in a future update, expect a new preset system that will not be affected by updates so that presets are not overwritten. 

WHATS NEW:
  1. Code refactoring
  2. Performance improvements
  3. New preference UI and functions
  4. Preferences: Images Format Manager
  5. Material Overlay
  6. Delete material button new Mode. Delete Material + Textures Data
  7. Material Preview
  8. Option: Clean unused mat slot new Mode. (Action for whole scene or only for selected objects)
  9. ColorSpaces profiles : Added all potential options
  10. Material Pipette
  11. Roughness Invert Mode
  12. Duplicate Material btn
  13. Better logs presentation/decoration
FIXES:
  1. Filter bug. After Scan of the materials in the folder, the checkboxes of the existing materials in the scene will be turned off by default.
  2. Scene ColorSpace Match fixes
  3. Custom Property fixes
- Some code refactoring - Fixed a problem causing conflict with other addons in some cases, in particular with xDecal. Thanks to the xDecal community for the feedback and for helping to provide debugging information.
Combined 1.0.2 and Latest 1.0.3 versions 1.0.2: - Changes in the blender_manifest - Category of addon changed to Material - Minor UI changes: added new icons and now the Materials Create/Update filter block can be collapsed. - Minor UI changes: added Force Refresh button near Textures Folder input Latest 1.0.3: - Addon Preferences changes - Added Customizable: Category, Space Type, Region Type in addon preferences. Now it will be even easier to place the addon panels where you will be more comfortable ;). Addon panels do not support display in all possible Regions Types and Space Types
Changelog: 1.0.1 - I fixed the code issue with the Transmission map setup, which could lead to a material creation error. - Added support for Blender 4.2 (fixed a bug that caused an error in the new version)
$1

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Details
Blender Extension Compatible Yes
Sales 60+
Dev Fund Contributor
Published about 2 years ago
Blender Version 3.6 - 5.0
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL
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