Bevel Node for Eevee

GeceStudio in Materials and Shading


Eevee Bevel – Cycles Bevel Node Alternative for Eevee

Bring realistic edge highlights to your Eevee renders without relying on the Cycles-only Bevel node.

This shader setup recreates the visual effect of Blender's Bevel node while remaining fully compatible with Eevee. It allows you to achieve softer edge transitions and more convincing reflections, making hard-surface models look more realistic without modifying the mesh.


Features

  • Works in Eevee & Cycles

  • Mimics the appearance of the Cycles Bevel Node

  • No geometry modification required

  • Lightweight and easy to integrate into existing materials

  • Adjustable bevel radius and intensity

  • Mask output for use in various fields.

  • Ideal for hard-surface assets, product visualization, architectural scenes, and game-ready previews


Perfect For

  • Product visualization

  • Mechanical and industrial models

  • Furniture and interior renders

  • Architectural visualization

  • Real-time look development

  • Artists who prefer Eevee's rendering speed


Compatibility

  • Tested on Blender versions 4.5 and 5.1. It may also work on versions prior to 4.5, but it has not been tested.

  • Easy to append into existing projects

  • Simple node setup with customizable controls


Notes

This is not Blender's native Bevel node. Instead, it is a custom shader solution designed to reproduce a similar visual effect inside Eevee, where the original Bevel node is unavailable.

The effect is intended for shading only and does not alter mesh geometry.

If you're looking for Cycles-like edge shading while keeping Eevee's real-time performance, this shader provides a fast and practical solution.


DOCUMENTATION

Install the add-on from Preferences → Add-ons. This will add two node groups to your project.

Open the Shader Editor, press Shift + A, and add the "Bevel Node for Eevee" node.

However, it will not work on its own. Select your object, add a Geometry Nodes modifier, and choose the "CaptureVertexNormals" node group from the list.


FQA

A: My Blender version is older than 4.5. Will it still work?
B: Yes, it should work, but it has not been tested on versions earlier than Blender 4.5. If you encounter an error when enabling the add-on, extract the .blend file from the ZIP archive to your desktop and manually append the two required node groups into your project. You can find the names of these node groups in the documentation.

A: Can I bake bevel normals using this node?
B: Yes, you can. However, since baking requires Cycles, you should use Blender's original Bevel node for the baking process. It produces much more accurate results. The Eevee version is not a true bevel, it only simulates the effect.


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Details
Sales 10+
Published 4 months ago
Blender Version 4.5 - 5.1
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL