Bevel Manager – Modifier & Shader Bevels Made Easy

hodgson3d in Modeling


  • Added the ability to save out modifier presets. This allows users to save attributes and the associated bevel modifiers out to be used on other objects/scens.
  • Added a button 'Transfer From Active' that transfers all attributes and modifiers to the selected objects from the active object. This works for both bevel modifiers and shader bevels. This makes working on multiple objects a lot easier.

Added ability to create a range of attributes under the preset menu - set a start/end/increment value to create a range of attributes.

Fixed major node bug when using shader bevels

  • Automatic Bevel Setup — Creating an attribute now automatically creates its Modifier or Shader Bevel setup.
  • Baseline Radius — Added a global baseline control for Shader Bevels. Radius controls are now limited to positive values.
  • Exclusive Shader Bevels — Geometry can only belong to one Shader Bevel attribute at a time, preventing overlaps.
  • Shader Bevel Presets — Added Small, Default and Large built-in presets, plus the ability to save and delete custom presets.
  • Smarter Attribute Naming — Built-in presets are named by radius, e.g. Bevel 0.1, Bevel 0.2, etc.
  • Automatic Syncing — Renaming or deleting attributes now automatically updates their associated modifiers or shader nodes.
  • Automatic Cleanup — Deleting the final Shader Bevel attribute automatically removes the Bevel Weight Manager shader setup.
  • Added a hotkey toggle for the pop up menu under the addon preferences

    Added shader bevel functionality.


    Bevel Weight Manager 2.2.19

    This update focuses heavily on improving the performance and stability of the Color Overlay system, especially when working with dense meshes.

    Overlay Performance Improvements

    • Reworked the overlay system to use a much more efficient cached workflow.
    • Viewport navigation such as orbiting, panning and zooming no longer causes the overlay to rebuild.
    • Selecting components no longer triggers unnecessary overlay updates.
    • While moving, rotating or scaling topology, the existing overlay remains cached for maximum responsiveness.
    • The overlay now refreshes once after the transform is completed, updating to the final mesh position.
    • Attribute changes made through Bevel Weight Manager still refresh the overlay automatically.
    • Removed unnecessary continuous mesh scanning and geometry checks that could cause viewport stuttering on dense models.
    • Objects without relevant custom bevel attributes are skipped entirely by the overlay system.

    The result is a significantly smoother Edit Mode experience, particularly on high-density hard-surface meshes, while retaining the full color-coded attribute visualization workflow.


    $7.99

    Have questions about this product?
    Login to message

    Details
    Blender Extension Compatible Yes
    Sales 50+
    Rating
    1 ratings
    Dev Fund Contributor
    Published over 1 year ago
    Blender Version 4.2 - 5.2
    Extension Type Add-on
    License GPL
    Discover more products like this

    weights modifier modeling Attributes bevel weight