BillboardLift: Anamorphic 3D Billboards, Straight to the LED Canvas
No. The direct render runs in Cycles on the CPU (or OptiX on NVIDIA). Remap renders with any engine and any GPU, EEVEE included, and turns the picture into the canvas.
Flat, corner (any angle, outside or inside), curved corner, curved, chains of segments, pillars, cylinders, floors, wall + floor, spheres, domes and any mesh with a UV map. Sizes come from metres and the pixel pitch, the spec sheet's pixel counts or LED cabinets.
Yes. The templates are a starting point; anything in your scene renders into the canvas, and Product Hero puts your own model on the pedestal.
The canvas frames or video in the layout their controller expects, every face on its own if needed, the mapping test card to check the mapping on site, and an HTML report with the spec and the files' checksums.
Yes: export the eye camera (JSON, Nuke .chan, FBX) and the STMap, render the eye view in your program and let BillboardLift convert it into the canvas.
Preview cameras on a procedural street by day, at dusk and at night, a phone video at the sweet spot, a walk past the screen, or a mockup over a photo of the real location.
No. Everything is geometry and Blender; it works offline.
Blender 5.0 and later; tested on 5.0.1, 5.1.2 and 5.2.2.
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