BillboardLift: Anamorphic 3D Billboards, Straight to the LED Canvas

ARLN in Rendering


Do I need an NVIDIA graphics card?

No. The direct render runs in Cycles on the CPU (or OptiX on NVIDIA). Remap renders with any engine and any GPU, EEVEE included, and turns the picture into the canvas.

Which screens does it support?

Flat, corner (any angle, outside or inside), curved corner, curved, chains of segments, pillars, cylinders, floors, wall + floor, spheres, domes and any mesh with a UV map. Sizes come from metres and the pixel pitch, the spec sheet's pixel counts or LED cabinets.

Can I use my own scene and models?

Yes. The templates are a starting point; anything in your scene renders into the canvas, and Product Hero puts your own model on the pedestal.

What do I hand to the screen operator?

The canvas frames or video in the layout their controller expects, every face on its own if needed, the mapping test card to check the mapping on site, and an HTML report with the spec and the files' checksums.

We work in After Effects or Cinema 4D. Is it still useful?

Yes: export the eye camera (JSON, Nuke .chan, FBX) and the STMap, render the eye view in your program and let BillboardLift convert it into the canvas.

How do I show the client before it goes on air?

Preview cameras on a procedural street by day, at dusk and at night, a phone video at the sweet spot, a walk past the screen, or a mockup over a photo of the real location.

Does it use AI or need the internet?

No. Everything is geometry and Blender; it works offline.

Which Blender versions?

Blender 5.0 and later; tested on 5.0.1, 5.1.2 and 5.2.2.

$28

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Details
Blender Extension Compatible Yes
Published about 16 hours ago
Blender Version 5.0 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL