Blend2Max Plus

PolyForge in Import & Export


Can I use this without 3ds Max, just for baking in Blender?
Yes — the procedural bake and high-to-low bake work as standalone Blender tools even if you never use the Max scripts.
What happens if my own material is accidentally named "Glass" or "Water"?
Those words (and a few others — GlassThin, Liquid, SSS, Emissive) are reserved by the add-on when they appear as the first word of a material name. If you have an ordinary PBR material with one of these names, add any extra character or rename it so it doesn't start with the reserved word.
Does the glass/liquid preset get exported as a texture?
No. Presets are carried over by name (a reserved prefix in the material name, e.g. `M_Glass_`) and rebuilt as native refraction/IOR/absorption parameters in Corona or V-Ray — not baked or textured.
Do I need both the Corona and V-Ray scripts?

No — install only the one matching your renderer. Both read the same manifest format, so nothing else changes in the Blender-side workflow.

$25

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Details
Published 2 months ago
Blender Version 5.0 - 5.2
Extension Type N/A
Render Engine Used Cycles
License GPL
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