Blendcap Performance Capture

Arcomade in Import & Export


Do I need an internet connection to use BlendCap?
Only once, during installation, to download the models (~11 GB). After that, capture runs completely offline: your footage never leaves your computer. (One exception: if you later switch the Capture Backend to CPU Only or Non-NVIDIA, the first capture on that backend fetches a one-time extra component when online.)
What kind of video do I need?
Ordinary video, a phone clip, a webcam recording, or existing footage. For best results: one person, fully in frame, decent even lighting, fairly steady camera.
Can I capture more than one person at once?
BlendCap focuses on a single subject per capture and tracks the main person in frame (it warns you if it sees several). For multiple characters, capture each person's clip separately. Support for true multi-person-capture is currently planned as a feature for a future release, but is still under development.
How long does a capture take?
It depends on your GPU and the clip length. On a modern NVIDIA card it's roughly a third of a second per frame for the body; face capture is much lighter. The CPU Only backend should work on almost any machine but is much slower. Use Capture Skip to speed up captures in exchange for lower accuracy.
Does BlendCap work on macOS?
No, the paid build does not currently support macOS.
Does it work without a GPU?
There's a CPU Only capture backend that runs almost anywhere, but it's much slower than GPU capture, and not recommended.
What rigs does it support?
Rigify, Auto-Rig Pro, CloudRig, Mixamo skeletons and Mixamo control rigs via the bundled presets, and most other/custom rigs via the bone-map editor.
Can I use my captures outside Blender?
Yes. The BVH Library's Save BVH and Save FBX buttons export any capture for other software.
Can I use the animations I create commercially?
Yes. The BVH Library's Save BVH and Save FBX buttons export any capture for other software.
Where are my captures stored?
Finished takes go to your BVH Library; working data goes to a per-project cache. Both locations are configurable.
  • Full BlendCap Addon - For 1 user

    $60
  • Full BlendCap Addon - For up to 5 users

    $250
  • Full BlendCap Addon - For up to 10 users

    $450
$60

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Details
Blender Extension Compatible Yes
Sales 500+
Rating
17 ratings
Published 2 months ago
Blender Version 4.2 - 5.2
Render Engine Used Cycles, Eevee
License GPL