BlendCap Performance Capture
BlendCap 1.0.5
Body Grounding: floor poses (rolls, lying, crawls, kneels) are seated
on their real contact with the ground. On by default with Catch
Distance and Skin Radius sliders.
Feet Define the Floor: on by default, moved to the top of Foot Locking
Settings. Jumps survive it, including back-to-back jumps inside one
tracking gap. Standing-knee stiffness fixed.
Smoothing: new Vertical slider (jumps and squats smoothed separately
from ground-plane Root motion) and an Enable Smoothing master toggle.
Camera-pitch correction is now capped at 12 degrees, so floor-heavy
moves (rolls, falls, splits) no longer read as camera tilt and bend
the floor.
FOV Mode defaults to Sample first frame only; the Automatic option is
removed. Steam Blender on Linux installs work automatically. Hips bone
is drawn at spine size.
Docs updated to match (Body Grounding section, four smoothing sliders,
Foot Locking defaults).
BlendCap 1.0.5
Body Grounding: floor poses (rolls, lying, crawls, kneels) are seated
on their real contact with the ground. On by default with Catch
Distance and Skin Radius sliders.
Feet Define the Floor: on by default, moved to the top of Foot Locking
Settings. Jumps survive it, including back-to-back jumps inside one
tracking gap. Standing-knee stiffness fixed.
Smoothing: new Vertical slider (jumps and squats smoothed separately
from ground-plane Root motion) and an Enable Smoothing master toggle.
Camera-pitch correction is now capped at 12 degrees, so floor-heavy
moves (rolls, falls, splits) no longer read as camera tilt and bend
the floor.
FOV Mode defaults to Sample first frame only; the Automatic option is
removed. Steam Blender on Linux installs work automatically. Hips bone
is drawn at spine size.
Docs updated to match (Body Grounding section, four smoothing sliders,
Foot Locking defaults).
BlendCap 1.0.5
Body Grounding: floor poses (rolls, lying, crawls, kneels) are seated
on their real contact with the ground. On by default with Catch
Distance and Skin Radius sliders.
Feet Define the Floor: on by default, moved to the top of Foot Locking
Settings. Jumps survive it, including back-to-back jumps inside one
tracking gap. Standing-knee stiffness fixed.
Smoothing: new Vertical slider (jumps and squats smoothed separately
from ground-plane Root motion) and an Enable Smoothing master toggle.
Camera-pitch correction is now capped at 12 degrees, so floor-heavy
moves (rolls, falls, splits) no longer read as camera tilt and bend
the floor.
FOV Mode defaults to Sample first frame only; the Automatic option is
removed. Steam Blender on Linux installs work automatically. Hips bone
is drawn at spine size.
Docs updated to match (Body Grounding section, four smoothing sliders,
Foot Locking defaults).
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