Blender Idol

Marco Capelli in Rendering


Add-on for Blender · AI Gaussian splats

IDOL

Image to 3D

Powered by Idol, the brand-new single-image-to-3D model from Speridlabs. Drop in one picture and get a full 3D Gaussian splat, generated on your own NVIDIA GPU, right inside the viewport.

No cloud. No credits. Nothing to upload.

●  Runs 100% locally●  One-click install●  ~2.5 min per object●  8 GB VRAM●  Ready for Blender 5.3 native splats

−33%

LAUNCH PRICE

$18  $12

Until november 24

Meet Idol · the model behind it

One picture in. A full 3D splat out.

Brand-new: released by Speridlabs on October 28, 2026

Most Gaussian-splat add-ons display or edit splats that you capture elsewhere, from dozens of photos or a scan. This add-on uses Idol, a new open model that creates the splat for you from one single image. It even generates the sides the picture never showed.

0.66B

parameters

< 8 GB

GPU memory

1M

Gaussians max

Open

Apache-2.0 weights

State of the art at launch. In Speridlabs' published benchmark it beats TripoSplat, TRELLIS and LGM on 6 of 7 quality scores: SSIM, LPIPS, IoU, DINOv2, CLIP and sharpness. Outputs 32,768 to 1,048,576 Gaussians per object, written as a standard 3DGS .ply.

New-view quality Idol TRELLIS TripoSplat LGM
DINOv2 ↑ 0.781 0.754 0.743 0.575
CLIP ↑ 0.885 0.868 0.868 0.784

Mean scores on 1 × H100, from speridlabs.com/research/idol.

Model page: huggingface.co/speridlabs/idol  ·  Project: speridlabs.com/research/idol
This add-on is an independent integration. It is not made or endorsed by Speridlabs.

How it works

Pick an image. Press Generate.

01 · ONE IMAGE → ONE SPLAT

Pick, Generate, Done

Choose an image file, or any image already in Blender: a render, a packed or generated image, or the Image Editor image. Press Generate 3D Splat. Background removal is automatic (BiRefNet); if the image already has transparency, that is used instead.

02 · REAL SPLATS, NOT PREVIEWS

Up to 1 Million Gaussians

Choose from 32K to 1M Gaussians. Each result is a real Blender object with a Geometry Nodes viewer and a material, and it renders in Eevee and Cycles. A matching camera is created from the predicted input view. Synthetic mode for renders and AI images, Real Photo for photographs.

03 · READY FOR BLENDER 5.3

Generate Here. Render Natively.

Blender 5.3 (November 10, 2026) adds native splat import and rendering, but it only displays splats: you still need one to start with. Idol makes one from a single image, right inside Blender. Every result is saved as a standard 3DGS .ply, and on Blender 4.5–5.2 the add-on's own viewer and .ply import/export work today.

04 · SPLAT → TEXTURED MESH

Need Polygons?

Convert any splat into a UV-unwrapped mesh with a baked texture: 5K to 1M faces, 1K/2K/4K texture, floaters removed. Export it straight to .glb. Experimental: the side facing the camera converts well, the unseen back can have holes.

05 · Packed with extras

Everything you need, nothing to upload.

  • ›  AI Enhance Texture: Real-ESRGAN upscaling makes mesh textures noticeably crisper. Runs locally too.
  • ›  Live colour grading: exposure, temperature/tint, contrast, shadow lift, hue, saturation and gamma, live in the viewport.
  • ›  Sharpen & Clarity: inside each UV island, so no seams. One click restores the original bake.
  • ›  Point Cloud Viewport: about 46× faster per frame on a 1M-Gaussian splat in our test. Renders still use the full splat.
  • ›  Splat display controls: display ratio, splat size, minimum opacity and detail, live in the panel.
  • ›  .ply import & export: bring in splats from any 3DGS tool, or export yours with their transform.
  • ›  .glb export: textured meshes go out with your colour grading baked in.
  • ›  Saved Results manager: delete all results, or only the old ones, in one click from the Preferences.

Performance

How long does it take?

12–22 s

load model · once per session

~2:30

generate · 50 steps, 262K

~5 GB

peak GPU memory

Measured on an RTX 5060 Ti 16 GB. Fewer steps are faster. Keep the model loaded between generations, so you only pay the load once.

100% local

Install once, then offline.

  • ›  One-click install: its own private Python and PyTorch; nothing touches Blender's Python. CUDA version detected automatically.
  • ›  Download the models: about 6.6 GB, with progress bar, speed and resume.
  • ›  Free Hugging Face account: Meta's DINOv3 is gated. Accept its terms once and paste a Read token; the add-on links to the page.
  • ›  Disk: about 18 GB total after install.
  • ›  Blender never freezes: generation runs in a separate background process, with live progress, a step strip and Cancel.
  • ›  Multi-GPU aware: pick which NVIDIA GPU to use. Driver and VRAM are checked up front.
  • ›  Seed control: same seed, same object. Or randomise.
  • ›  Advanced controls: steps, guidance, time shift and crop margin.
  • ›  Private by design: your images never leave your computer.

Requirements

Recommended system

Component Requirement
GPU NVIDIA (CUDA), RTX 20 series or newer, 8 GB VRAM
RAM 16 GB
OS Windows 10/11 x64
Blender 4.5 – 5.2
Disk ~20 GB free

Credits & licences

The add-on code is GPL-3.0-or-later. It uses Idol by Speridlabs (Apache-2.0). It is Built with DINOv3 (Meta, DINOv3 License) and uses the FLUX.2 autoencoder by Black Forest Labs (Apache-2.0 release). Full notices are in THIRD_PARTY_NOTICES.md. Model weights are downloaded from their official pages and never redistributed.



$12

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 25% of product price

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Details
Blender Extension Compatible Yes
Published about 3 hours ago
Blender Version 4.5 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL