Add-on for Blender · AI Gaussian splats
IDOL
Image to 3D
Powered by Idol, the brand-new single-image-to-3D model from Speridlabs. Drop in one picture and get a full 3D Gaussian splat, generated on your own NVIDIA GPU, right inside the viewport.
No cloud. No credits. Nothing to upload.
● Runs 100% locally● One-click install● ~2.5 min per object● 8 GB VRAM● Ready for Blender 5.3 native splats|
−33% LAUNCH PRICE |
$18 $12 Until november 24 |
Meet Idol · the model behind it
One picture in. A full 3D splat out.
Brand-new: released by Speridlabs on October 28, 2026
Most Gaussian-splat add-ons display or edit splats that you capture elsewhere, from dozens of photos or a scan. This add-on uses Idol, a new open model that creates the splat for you from one single image. It even generates the sides the picture never showed.
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0.66B parameters |
< 8 GB GPU memory |
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1M Gaussians max |
Open Apache-2.0 weights |
State of the art at launch. In Speridlabs' published benchmark it beats TripoSplat, TRELLIS and LGM on 6 of 7 quality scores: SSIM, LPIPS, IoU, DINOv2, CLIP and sharpness. Outputs 32,768 to 1,048,576 Gaussians per object, written as a standard 3DGS .ply.
| New-view quality | Idol | TRELLIS | TripoSplat | LGM |
|---|---|---|---|---|
| DINOv2 ↑ | 0.781 | 0.754 | 0.743 | 0.575 |
| CLIP ↑ | 0.885 | 0.868 | 0.868 | 0.784 |
Mean scores on 1 × H100, from speridlabs.com/research/idol.
Model page: huggingface.co/speridlabs/idol · Project: speridlabs.com/research/idol
This add-on is an independent integration. It is not made or endorsed by Speridlabs.
How it works
Pick an image. Press Generate.
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01 · ONE IMAGE → ONE SPLAT Pick, Generate, Done Choose an image file, or any image already in Blender: a render, a packed or generated image, or the Image Editor image. Press Generate 3D Splat. Background removal is automatic (BiRefNet); if the image already has transparency, that is used instead. |
02 · REAL SPLATS, NOT PREVIEWS Up to 1 Million Gaussians Choose from 32K to 1M Gaussians. Each result is a real Blender object with a Geometry Nodes viewer and a material, and it renders in Eevee and Cycles. A matching camera is created from the predicted input view. Synthetic mode for renders and AI images, Real Photo for photographs. |
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03 · READY FOR BLENDER 5.3 Generate Here. Render Natively. Blender 5.3 (November 10, 2026) adds native splat import and rendering, but it only displays splats: you still need one to start with. Idol makes one from a single image, right inside Blender. Every result is saved as a standard 3DGS |
04 · SPLAT → TEXTURED MESH Need Polygons? Convert any splat into a UV-unwrapped mesh with a baked texture: 5K to 1M faces, 1K/2K/4K texture, floaters removed. Export it straight to |
05 · Packed with extras
Everything you need, nothing to upload.
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Performance
How long does it take?
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12–22 s load model · once per session |
~2:30 generate · 50 steps, 262K |
~5 GB peak GPU memory |
Measured on an RTX 5060 Ti 16 GB. Fewer steps are faster. Keep the model loaded between generations, so you only pay the load once.
100% local
Install once, then offline.
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Requirements
Recommended system
| Component | Requirement |
|---|---|
| GPU | NVIDIA (CUDA), RTX 20 series or newer, 8 GB VRAM |
| RAM | 16 GB |
| OS | Windows 10/11 x64 |
| Blender | 4.5 – 5.2 |
| Disk | ~20 GB free |
Credits & licences
The add-on code is GPL-3.0-or-later. It uses Idol by Speridlabs (Apache-2.0). It is Built with DINOv3 (Meta, DINOv3 License) and uses the FLUX.2 autoencoder by Black Forest Labs (Apache-2.0 release). Full notices are in THIRD_PARTY_NOTICES.md. Model weights are downloaded from their official pages and never redistributed.