Blender Pbr Texture Baker
Blender PBR Texture Baker — Documentation & FAQ
Overview
Blender PBR Texture Baker is a utility addon for batch-baking complete PBR texture sets from multiple objects that share a unified UV layout. It uses Blender’s native baking system and is designed for clean, predictable PBR workflows.
Basic Usage
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Prepare your objects:
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Objects must share the same UV space (0–1).
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Materials must use a single Principled BSDF connected to Material Output.
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Select all objects you want to bake.
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Open the Bake tab in the N-panel.
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Choose the texture maps to bake and output settings.
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Click Bake.
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The addon generates a full PBR texture set in the chosen output folder.
Supported Maps
- Base Color
- Roughness
- Metallic
- Alpha
- Specular
- Normal
- Additional maps may be added in future updates.
Requirements & Assumptions
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Materials must use one Principled BSDF node.
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Multi-shader or non-PBR material graphs are not supported.
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Objects must have properly prepared, shared UVs set to active.
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Blender’s native bake system must be available (no custom render engines).
Common Use Cases
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Game-ready asset baking
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Animation look-dev texture baking
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Asset delivery and archiving
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Texture atlas workflows
Limitations
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Does not support complex, shader node-heavy, or multi-shader materials.
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Does not generate UVs or modify existing UV layouts.
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Designed for standardized PBR workflows, not experimental shading setups.
Support & Updates
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GitHub repository: BlenderPBRTextureBaker
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Issues, bug reports, and feature requests can be submitted on GitHub.
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Purchases on Superhive help fund continued development and maintenance.
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