Blending For Godot

Rafael in Modeling


BLENDER TO GODOT PRO

BLENDING FOR GODOT

A simple and straightforward export workflow from Blender to Godot.

📄 New update 1.0.1 • 1 New 05/13/2026
✦ New Export Scope: Full Collection Hierarchy

WHY CHOOSE BLENDING FOR GODOT?

  • Smart Mesh Batching: Automatically merge objects on export to reduce Draw Calls without destroying your Blender organization.
  • 100% Safe Workflow: Duplicates objects in a sandbox before processing, keeping your original scene safe.
  • Pro Character Pipeline: Seamlessly bake all Actions and export rigs without the common missing animation issues.
  • Zero Clutter: Automatic cleanup of temporary data-blocks and memory after export.

Features

Batch Export Selected objects, collections, or scenes.
Smart Mesh Joining Reduce Draw Calls while preserving data.
Character Pipeline Automated export with animation baking.
Godot Tags Auto-suffixes for collisions and physics.
Safe Workflow Sandbox processing to protect originals.
Clean Memory Automatic cleanup of temporary data.

Developer Note:

Built by a game developer for game developers. Feedback is always welcome as I continue to refine this for my own production pipeline.
As an independent developer, i am actively working on my games, so future updates to this add-on will focus on features designed to streamline the development process.

Since you are a fellow developer, your feedback is invaluable and i highly encourage you to submit suggestions, as they will certainly be taken into account for future improvements.

Report Bug / Suggest Feature

Requirements: Blender 5.0.0 or higher | Python 3.10+ | Target: Godot 4.x


$1.99

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published 6 months ago
Blender Version 5.0 - 5.1
Extension Type Add-on
Render Engine Used Blender-Internal, Eevee
License Mit