BLENDING FOR GODOT
A simple and straightforward export workflow from Blender to Godot.
| 📄 New update 1.0.1 • 1 New | 05/13/2026 |
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✦ New Export Scope: Full Collection Hierarchy
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WHY CHOOSE BLENDING FOR GODOT?
- Smart Mesh Batching: Automatically merge objects on export to reduce Draw Calls without destroying your Blender organization.
- 100% Safe Workflow: Duplicates objects in a sandbox before processing, keeping your original scene safe.
- Pro Character Pipeline: Seamlessly bake all Actions and export rigs without the common missing animation issues.
- Zero Clutter: Automatic cleanup of temporary data-blocks and memory after export.
Features
Developer Note:
Built by a game developer for game developers. Feedback is always welcome as I continue to refine this for my own production pipeline.
As an independent developer, i am actively working on my games, so future updates to this add-on will focus on features designed to streamline the development process.
Since you are a fellow developer, your feedback is invaluable and i highly encourage you to submit suggestions, as they will certainly be taken into account for future improvements.
Requirements: Blender 5.0.0 or higher | Python 3.10+ | Target: Godot 4.x