Blending For Godot

Rafael in Modeling


Documentation: How to Use

1. Batch Export Workflow

Designed for environment kits and modular assets. This module processes multiple objects simultaneously.

  • Selection: Select objects or a specific collection in the Outliner.
  • Path: Define the target directory in the BlendingForGodot panel.
  • Optimization: Enable "Smart Mesh Joining" to merge selected objects into a single mesh, reducing Draw Calls in Godot.
  • Execution: Click "Run Batch Export". The addon duplicates assets, applies tags, and exports while keeping the original scene intact.

2. Character Pipeline

Optimized for skinned meshes and skeletal animation export.

  • Active Object: Select the armature (rig) as the active selection.
  • Automated Organization: Set the Character Name and Animation Subfolder; the addon will automatically generate these directories to maintain project structure.
  • Action Baking: Ensure your Actions are stashed or assigned; the addon will bake active actions during the automated export cycle.
  • Execution: Click "Export Character" to generate the Godot-ready file with all animations.
Note: For optimal results, ensure all transforms (Scale/Rotation) are applied in Blender before running the export.
$1.99

Have questions about this product?
Login to message

Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published 6 months ago
Blender Version 5.0 - 5.1
Extension Type Add-on
Render Engine Used Blender-Internal, Eevee
License Mit