Blending For Godot
Is this addon compatible with Godot 3.x?
This addon is optimized for the Godot 4.x GLTF pipeline. While basic tags might work, the physics and vehicle features are specifically tuned for Godot 4.
How does the Smart Joiner improve performance?
In Godot, each mesh corresponds to a “render call.” By merging meshes during export (as modular environment pieces), you significantly reduce the load on the CPU, which is essential for large-scale games, mobile games, and VR games.
Can I export multiple character actions at once?
Yes. The Character Pipeline is designed to bake and export your Actions so they appear correctly as separate animations in Godot's AnimationPlayer.
Will my original Blender scene be modified?
No. The "Safe Workflow" feature ensures that all tag processing and mesh joining happen on temporary duplicates in a sandbox. Your original objects stay untouched.
Does it support Blender 4.0, 4.1 and newer?
Yes! The addon is fully compatible with Blender 4.0, 4.1, and 5.X.
Will this addon continue to receive new features?
Absolutely. As a game developer actively working on my own projects, I built this tool to solve real-world pipeline bottlenecks. This addon will be constantly updated to reflect new improvements, Godot 4 updates, and features that make the development process faster and easier for all of us.
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