BlenQuick Auto-Rigger

Stellart in Import & Export


The Feature-Rich Multipurpose Rigging Tool

Now with 25% discount!
Why so cheap?
Because Auto-Rigging should be affordable to everyone...

Compatible With Linux & Windows
Compatible with Blender 4.5.x, 5.0.0, 5.1.0 & 5.2.0

Our Other Addons

Updates Are Free, And Always Will Be. Please Give Your Consent To Receive Emails If You Want To Be Notified When A New Version Is Available, Otherwise We Won't Be Able To Reach You.

Our Customer Service Is Available 7 Days A Week So Questions Are Usually Answered Within A Few Hours And Confirmed Bugs Are Fixed Within 24-36 Hours...

It all started when I discovered Blender and started to play with character rigging.

Alas, I couldn't find any auto-rigger that was suitable for me and so I decided to develop my own.

Later on, a friend joined me and here we are, BAR, AKA BlenQuick Auto-Rigger, was born...

Leading Innovation

On the 25th of February 2025 we unveiled SNAPPY, the first, and so far only, one-click automatic body detection system that works out of the box, and that does it right as the most accurate and the fastest on Blender (not a figure of speech or some AI generated blah blah, SNAPPY really is the most accurate and the fastest body detection system on Blender).

Fast forward to the 4th of April 2026 and another breakthrough, now meet SNAPPY FACIAL!

The first, and so far only (again :D), one-click automatic facial detection system, and it works out of the box too...



And let's not forget the 18th of August 2024 when we introduced something that was regarded as impossible by many, the first, and so far only (once more :O), Automatic Body And Facial Markers Setup For Animals!

Try BAR once and never look back but don't take our word on it, check our latest Demo:

Make sure to check our Documentation.

Why Choose BAR?

  • Performance: By far the fastest Auto-Rigger on the market, BAR makes complex rigging tasks a breeze. Binding, bone placement, final rig, rig export, duplicating or adding parts, parts toggling, all with unprecedented speed...
  • Easy to use: With our unique SNAPPY and SNAPPY FACIAL features, rigging characters becomes a quick and automated process. Select the character, click once to detect the markers and boom! BAR will place the bones for you
  • Universal rigging: From humans to animals with multiple limbs and from body rigs to facial rigs, not to forget vehicle rigs and even clothing or accessories rigs (like skirts, scarves, dresses etc.), BAR handles it all
  • Customization: Customize the User Interface to match your needs with options for UI scaling and button styling
  • Export in FBX and GLTF format, compatible with Unreal Engine, Maya, Godot, Unity and any other similar 3D animation program
  • The rig can be edited anytime, even after binding, because it's based on a non-destructive workflow

To summarize, whether you're working on humanoid or non-humanoid characters (be it animals or any strangely shaped creature), or even vehicles or objects, BAR eases the entire rigging process, saving you plenty of time and energy while maintaining excellent quality

Distinctive Features

  • SNAPPY, Our One Of A Kind One-Click Automatic Body Detection System For Humanoid Characters

  • SNAPPY FACIAL, Another One Of A Kind One-Click System, For Automatic Facial Detection on Humanoid Characters


  • Automatic Markers Placement For Body And Facial (Manual Rigging AKA Legacy, If For Some Reason You Want To Rig A Character Manually)

  • Automatic Body And Facial Markers Setup For Animals, And Presets (Bird, Cat/Lion/Tiger, Dog/Wolf, Fish/Sea Mammal, Horse, Snake)


  • Quality Fast Binding (AKA BINDY) For Facial And Body

You can define extra objects to improve binding for the facial area.

Our BINDY binding mechanism is an hybrid between Voxelized and Heat Maps with all of Voxelized's strengths but none of its bugs for fingers and facial, as long as pants and jackets have been defined.

Note that BAR can bind using the Voxel Heat Diffuse Skinning addon, but it has obviously to be installed (we are not affiliated with Voxel Heat Diffuse Skinning in any way).


V2 Is Out,  It's A Game Changer!

As Fast As Ever And With Even More Features, The Second Generation Of BAR Completely Rewritten From Scratch Using Our Own Custom Rig

Optimized existing and new features, making it the fastest Auto-Rigger for:
  • Markers detection
  • Advanced detection
  • Automatic facial detection based on assignments
  • Advanced binding
  • Retargeting
  • Final rig generation
  • Rig export
  • Fingers toggling
  • Automatic parts detector for detecting extra parts
  • Adding and/or duplicating rig parts (duplicate nearly anything on the rig: head, spine, tail, fingers, toes, legs and arms)

Need Help?

Check our Documentation.

Questions, feature requests, bug tracker?

Contact us here on Superhivemarket, or join our community on Discord.

Youtube Channel (Demos & Tutos).

If you're looking for a cheaper Auto-Rigger, with less features but without compromising on the main core functions, check our Snappy Rigger (compatible with Blender 4.5.x, 5.0.0, 5.1.0 and above).

Main Features

  • Fast binding, detection, retargeting, fingers toggling, adding and/or duplicating rig parts, final rig generation and rig export
  • Quality binding for facial and body with BINDY
  • SNAPPY and SNAPPY FACIAL, our unique one-click automatic markers detection systems
  • Body and facial markers setup and animals
  • Automatic bone placement for characters, asymmetrical models supported
  • Automatic facial markers placement
  • Quality facial markers detection for humans and animals
  • Automatic character objects assignment
  • Body markers mirroring
  • Duplicate, add and/or remove body parts (head, spine, fingers, toes, legs and arms, click on "Parts Parameters", or on "Shift P", to access these options)

  • Game engines export/support in FBX and GLTF format (compatible with Unreal Engine, Autodesk Maya, Godot, Unity and any other similar 3D program) - Rig Export Tutorial

The exported rig includes everything, that is the facial rig (if you made one) and all the body parts/limbs.

NOTE - Before exporting the rig, do not forget to click on the "Set Skeleton" button. If you don't, the Set Skeleton feature will be done automatically when exporting but weights might fail and/or extra tweaks might be needed.



  • Feature rich parts parameters settings
  • Save/load your rig in .json format
  • Create/delete custom armature presets
  • Save custom retargeting mapping or load custom mappings
  • Save/load animations and constraints
  • Picker body/face
  • Eye location locked or free
  • IK/FK eyes
  • Auto-eyelid rotation
  • Head rotation locked or free

  • Fingers/fist close from scale

  • Breath bone from scale
  • Root bone for humans and animals
  • IK/FK switches
  • IK-FK for fingers, toes, hands and feet

  • FK tail base to rig ropes, FK spines, tentacles, wires, ponytails etc.

  • IK/FK switches for legs, arms, torso, fingers, toes etc.

  • Rig & character layers, store bones and objects to easily turn on/off character layers to hide or show clothes, hair, shoes, scarves, hats and bones controllers

Character layers

Bone layers

  • Cartoon compliant : stretchy spine, legs, arms, head
  • Ready to use prebuilt poses (T-Pose, Y-Pose and Unreal Engine A-Pose)
  • Add rigs : skirts, jumpers, scarves, sleeves, dresses, tails, hair, hairbands etc.

  • Simulations : click simulation to generate click effects on the object(s) you choose
  • Bone Physics simulation, easily create a wiggle effect on bones

  • Universal vehicle rig and vehicle detection (buses, trains, planes, motorbikes, boats etc.) without user action

If you want to edit the base reference bone, do not click on "Edit Base Armature" but on "Edit Car Base Armature".

Make sure to set the type to "Vehicles" before generating the final rig, and click on "Multi-Wheels (Vehicles)" if your vehicle has more than 4 wheels.

  • Saver/loader for rig data, action data, retargeting presets data and custom armature preset
  • Themes for the outer and inner body markers
  • UI customizations, customize your UI in a few clicks and take control of your addon!

In the UI tab, click on the 3 dots menu to access all the UI settings and customizations and scale buttons, align buttons, split between 2 or 3 buttons, change text label, change pop-up size, set custom icons for buttons, and set colored theme for buttons, properties and dropdown enums.

Want To See More? Watch Our UI Customization Demo!

Changelog

V2.7.3

  • Fixed a bug in generate final rig
  • Fixed a bug in detection
  • Fixed a bug in SNAPPY FACIAL
  • Fixed a bug in export
  • Fixed a bug in parts parameters 
  • Fixed a bug in BINDY (binding)
  • Fixed other random bugs
  • Added error handlings
  • Optimizations

V2.7.2

  • Improved SNAPPY FACIAL on Blender 5.1.0, now it's on par with Blender 5.0.0

V2.7.1

  • Updated SNAPPY FACIAL to be fully compatible with Blender 5.1.0
  • Updated animals rigging to be fully compatible with Blender 5.1.0
  • Updated vehicles rigging to be fully compatible with Blender 5.1.0

V2.7.0

  • Unveiling of SNAPPY FACIAL, the first, and so far only, one-click automatic facial detection system!
  • Optimizations
  • Bug fixes

Older Changelog

Credits:

Serpens, the visual scripting editor, for the time it saved us.

Happy Blending!


$34$25.50

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

Have questions before purchasing?
Login to message

Details
Blender Extension Compatible Yes
Sales 70+
Rating
3 ratings
Dev Fund Contributor
Published over 2 years ago
Blender Version 4.5 - 5.2
Extension Type Add-on
Render Engine Used Arnold, Blender-Internal, Blender-Game-Engine, Cycles, Eevee, Luxrender, Mental-Ray, Octane, Vray, Yafaray
License GPL