Voxelvision 4 (Formerly Blockblender)

Erasers45-Studios in Modeling


  • [BREAKING] Addon upgrade to Blender 5.2 LTS
  • [Feature] Up 2x faster calculation speed when combining multiple asset generators in a modifier stack
  • [Feature] Use vertex groups to control density of scattered objects or grass
  • [Generator]Added tall grass, flowers and fern to the grass modifier
  • [Generator] Added more customizing features for the grass modifier
  • [UI] Added multi version selection when adding game .jar files to your database
  • [Bugfix] Changed copper to be the waxed variant by default
  • [Bugfix] Fixed Wall export issue with rotation
  • [Feature] Added Support for Minecraft versions 26.1 and 26.2!

  • [Bugfix] Fixed mod compatibility issues for a couple of mods including "create"


  • [Bugfix] Fixed „Nonetype“ issue when converting non mesh objects

  • [Feature] Added Option to add masks to specific asset generators

  • [Feature] Added mod support, use any mod and vanilla version combination to use blocks, stairs and slabs!

  • [Feature] Packed necessary python modules directly into the addon

  • [Feature] Added alpha threshold value to specify removed alpha blocks by threshold

  • [Feature] Added option of setting a default file path to store mask presets inside the preferences

  • [Feature] Added option to procedurally build your block database of Minecraft blocks of any version or mod inside of the preferences

  • [Feature] Updated all asset generators to work as a modifier stack system, drag and drop, reorder and combine as many modifiers in any combination of your liking

  • [Generator] Removed “Finalize Model Modifier”

  • [Generator] Added new “Overlay” modifier for world dimensions and object data preview

  • [Generator] Added new “Ambient Occlusion” generator, procedural coloring of you model based on ambient occlusion

  • [Generator] Added new “Curve to Wall” generator, draw walls along curves in the viewport

  • [Generator] Updated “Linear Gradient” modifier to work in the 3D viewport and based on 3D space

  • [Generator] Updated “Radial Gradient” modifier to work in the 3D viewport and based on 3D space

  • [Generator] Removed “4 Corner Gradient” modifier

  • [Generator] Added new “Scatter Object” generator, scatter rocks, trees or models directly on to your selected mesh

  • [Generator] Added new “Spawn Grass” generator, spawn grass on the top blocks of your model with the option to mask out specific blocks

  • [Generator] Added walls to the “Universal Tree” generator asset

  • [Generator] Added color attribute blending with previous modifiers, textures or color attributes through multiple blending modes

  • [Material] Added “Preview Color” material to preview color attributes in shading and render view

  • [Export] Added compatibility to export different rotation states of stairs, fences, walls and slabs

  • [Export] Added export support for modded blocks

  • [UI] Added modifier stack UI panel inside the N-Panel, view, hide and manage masks of VoxelVision modifiers

  • [UI] Added option to toggle modded blocks in the block palette preset category

  • [UI] Added modded block support for the custom block palette

  • [UI] Removed asset generator settings from the N-Panel – now accessible through the modifier stack inside the object properties for consistency

  • [UI] Redesign the preference menu of VoxelVision


[BREAKING] Addon upgrade to Blender version 5.0
[Feature] Added new voxelization method "Best Performance" which will create better results for 99.9% of all models and even convert if your model has holes in it!
[Feature] Added color blending modes: "Blending" and "Sharpening"
[Feature] Added smoothing modes: "Organic" and "Precise"
[Generator] Added Terrain Generator V1.0
[Generator] Added Image to Flower generator
Many more resolved bugs and QOL features

[Feature] Added option to export to Minecraft Bedrock Edition as .mcstructure files (BETA)
[Generator] Added Universal Tree Generator V1.0
[Generator] Added Oak Tree Variant
[Generator] Added Birch Tree Variant
[Generator] Added Spruce Tree Variant
[Generator] Added Willow Tree Variant
[Generator] Added Cherry Tree Variant
[Generator] Added Palm Tree Variant
Many more resolved bugs and QOL features
  • [Feature] Added option to export Axiom Blueprint .bp files

  • [Feature] Added Asset Generator Library

  • [Generator] Added Curve to block generator

  • [Generator] Added Curve to fence generator

  • [Generator] Added Simple Rock, Simple Meteor and Simple Spikes generator

  • [Generator] Added Fog Floor generator (Freeform, Rectangle)

  • [Generator] Moved 3 Gradient tools to the asset generator library

  • [Feature] Added "Precision" voxelization method

  • [Block] Added mushroom_stem, barrier

  • [Feature] Increased model conversion times by a factor of 10

  • [Feature] Significantly reduced project file size by using linked databases

  • [Feature] Added default export filepath option for schematic and blueprint export, as well as custom block palettes

  • [Feature] Added performance monitoring and modifier bake settings

  • [Feature] Added batch export option, as well as relative export to the Blender world origin

  • [UI] Added Icons for better visibility

  • [Feature] Added default block palettes to VoxelVision

  • [Bugfix] Fixed an export issue when using the "creaking_heart" block

  • [Bugfix] Fixed a texture coloring issue on grass_block[snowy=false]

  • [Bugfix] Fixed a texture issue for polished_deepslate being displayed as white

  • [Bugfix] Fixed a texture issue for polished_tuff

  • [Bugfix] Reworked apply object transform operator

  • [Bugfix] Fixed an error with the custom block selection

  • [Bugfix] Fixed an export issue when using the "chiseled_ploished_blackstone" block

  • [Feature] Reworked the alpha channel and glass block detection algorithm [Threshold Option]

  • [Feature] Reworked customer block selection utilizing new databases for saving and storing attributes

  • [Feature] Added Biom color tint effect on leaves and grass blocks

  • [Bugfix] Fixed a texture issue for red_glazed_terracotta

  • [Bugfix] Fixed a "NoneType" error when converting a model to blocks

  • [Bugfix] Fixed a texture issue for rail_texture

  • [UI] Reworked general UI

  • [UI] Added procedural asset generator UI

  • [Bugfix] Fixed an export issue for birch_sapling

  • Many more resolved bugs and QOL features


[Bugfix] Fixed an issue where schematic export failed due to unchecked "stairs" and "slabs" option

[UI] Disabled Texture Dataset creation button until required python modules are installed to avoid confusion

  • [BREAKING] Updated minimum Blender version to 4.5
  • [BREAKING] Requirement to have a legally obtained Minecraft version in order to use the addon
  • [Feature] Added Minecraft version export for versions 1.9-1.21.5 (.schem Sponge V2)
  • [Feature] Added option to exclude a selection of blocks from your build
  • [UI] Added model dimension display option
  • [UI] Added Minecraft world alignment display option
  • [Back-End] Reworking the addon code base to make future features possible, like adding the option to add/place individual blocks and more
  • [Feature] All Minecraft blocks are now within the Blender file, ready to be shipped with the next update
  • More resolved bugs and QOL features


Added block integrity feature. Randomly delete blocks from your model, useful especially when creating custom foliage like trees or bushes.

Initial Release of BlockBlender 2.0. Full version with more than 450 blocks. Installable addon.

  • [BREAKING] Addon upgrade to Blender 5.2 LTS
  • [Feature] Up 2x faster calculation speed when combining multiple asset generators in a modifier stack
  • [Feature] Use vertex groups to control density of scattered objects or grass
  • [Generator]Added tall grass, flowers and fern to the grass modifier
  • [Generator] Added more customizing features for the grass modifier
  • [UI] Added multi version selection when adding game .jar files to your database
  • [Bugfix] Changed copper to be the waxed variant by default
  • [Bugfix] Fixed Wall export issue with rotation


  • [Feature] Added Support for Minecraft versions 26.1 and 26.2!

  • [Bugfix] Fixed mod compatibility issues for a couple of mods including "create"


  • [Bugfix] Fixed „Nonetype“ issue when converting non mesh objects

  • [Feature] Added Option to add masks to specific asset generators

  • [Feature] Added mod support, use any mod and vanilla version combination to use blocks, stairs and slabs!

  • [Feature] Packed necessary python modules directly into the addon

  • [Feature] Added alpha threshold value to specify removed alpha blocks by threshold

  • [Feature] Added option of setting a default file path to store mask presets inside the preferences

  • [Feature] Added option to procedurally build your block database of Minecraft blocks of any version or mod inside of the preferences

  • [Feature] Updated all asset generators to work as a modifier stack system, drag and drop, reorder and combine as many modifiers in any combination of your liking

  • [Generator] Removed “Finalize Model Modifier”

  • [Generator] Added new “Overlay” modifier for world dimensions and object data preview

  • [Generator] Added new “Ambient Occlusion” generator, procedural coloring of you model based on ambient occlusion

  • [Generator] Added new “Curve to Wall” generator, draw walls along curves in the viewport

  • [Generator] Updated “Linear Gradient” modifier to work in the 3D viewport and based on 3D space

  • [Generator] Updated “Radial Gradient” modifier to work in the 3D viewport and based on 3D space

  • [Generator] Removed “4 Corner Gradient” modifier

  • [Generator] Added new “Scatter Object” generator, scatter rocks, trees or models directly on to your selected mesh

  • [Generator] Added new “Spawn Grass” generator, spawn grass on the top blocks of your model with the option to mask out specific blocks

  • [Generator] Added walls to the “Universal Tree” generator asset

  • [Generator] Added color attribute blending with previous modifiers, textures or color attributes through multiple blending modes

  • [Material] Added “Preview Color” material to preview color attributes in shading and render view

  • [Export] Added compatibility to export different rotation states of stairs, fences, walls and slabs

  • [Export] Added export support for modded blocks

  • [UI] Added modifier stack UI panel inside the N-Panel, view, hide and manage masks of VoxelVision modifiers

  • [UI] Added option to toggle modded blocks in the block palette preset category

  • [UI] Added modded block support for the custom block palette

  • [UI] Removed asset generator settings from the N-Panel – now accessible through the modifier stack inside the object properties for consistency

  • [UI] Redesign the preference menu of VoxelVision


[BREAKING] Addon upgrade to Blender version 5.0
[Feature] Added new voxelization method "Best Performance" which will create better results for 99.9% of all models and even convert if your model has holes in it!
[Feature] Added color blending modes: "Blending" and "Sharpening"
[Feature] Added smoothing modes: "Organic" and "Precise"
[Generator] Added Terrain Generator V1.0
[Generator] Added Image to Flower generator
Many more resolved bugs and QOL features

[Feature] Added option to export to Minecraft Bedrock Edition as .mcstructure files (BETA)
[Generator] Added Universal Tree Generator V1.0
[Generator] Added Oak Tree Variant
[Generator] Added Birch Tree Variant
[Generator] Added Spruce Tree Variant
[Generator] Added Willow Tree Variant
[Generator] Added Cherry Tree Variant
[Generator] Added Palm Tree Variant
Many more resolved bugs and QOL features
  • [Feature] Added option to export Axiom Blueprint .bp files

  • [Feature] Added Asset Generator Library

  • [Generator] Added Curve to block generator

  • [Generator] Added Curve to fence generator

  • [Generator] Added Simple Rock, Simple Meteor and Simple Spikes generator

  • [Generator] Added Fog Floor generator (Freeform, Rectangle)

  • [Generator] Moved 3 Gradient tools to the asset generator library

  • [Feature] Added "Precision" voxelization method

  • [Block] Added mushroom_stem, barrier

  • [Feature] Increased model conversion times by a factor of 10

  • [Feature] Significantly reduced project file size by using linked databases

  • [Feature] Added default export filepath option for schematic and blueprint export, as well as custom block palettes

  • [Feature] Added performance monitoring and modifier bake settings

  • [Feature] Added batch export option, as well as relative export to the Blender world origin

  • [UI] Added Icons for better visibility

  • [Feature] Added default block palettes to VoxelVision

  • [Bugfix] Fixed an export issue when using the "creaking_heart" block

  • [Bugfix] Fixed a texture coloring issue on grass_block[snowy=false]

  • [Bugfix] Fixed a texture issue for polished_deepslate being displayed as white

  • [Bugfix] Fixed a texture issue for polished_tuff

  • [Bugfix] Reworked apply object transform operator

  • [Bugfix] Fixed an error with the custom block selection

  • [Bugfix] Fixed an export issue when using the "chiseled_ploished_blackstone" block

  • [Feature] Reworked the alpha channel and glass block detection algorithm [Threshold Option]

  • [Feature] Reworked customer block selection utilizing new databases for saving and storing attributes

  • [Feature] Added Biom color tint effect on leaves and grass blocks

  • [Bugfix] Fixed a texture issue for red_glazed_terracotta

  • [Bugfix] Fixed a "NoneType" error when converting a model to blocks

  • [Bugfix] Fixed a texture issue for rail_texture

  • [UI] Reworked general UI

  • [UI] Added procedural asset generator UI

  • [Bugfix] Fixed an export issue for birch_sapling

  • Many more resolved bugs and QOL features


[Bugfix] Fixed an issue where schematic export failed due to unchecked "stairs" and "slabs" option

[UI] Disabled Texture Dataset creation button until required python modules are installed to avoid confusion

  • [BREAKING] Updated minimum Blender version to 4.5
  • [BREAKING] Requirement to have a legally obtained Minecraft version in order to use the addon
  • [Feature] Added Minecraft version export for versions 1.9-1.21.5 (.schem Sponge V2)
  • [Feature] Added option to exclude a selection of blocks from your build
  • [UI] Added model dimension display option
  • [UI] Added Minecraft world alignment display option
  • [Back-End] Reworking the addon code base to make future features possible, like adding the option to add/place individual blocks and more
  • [Feature] All Minecraft blocks are now within the Blender file, ready to be shipped with the next update
  • More resolved bugs and QOL features

  • [BREAKING] Addon upgrade to Blender 5.2 LTS
  • [Feature] Up 2x faster calculation speed when combining multiple asset generators in a modifier stack
  • [Feature] Use vertex groups to control density of scattered objects or grass
  • [Generator]Added tall grass, flowers and fern to the grass modifier
  • [Generator] Added more customizing features for the grass modifier
  • [UI] Added multi version selection when adding game .jar files to your database
  • [Bugfix] Changed copper to be the waxed variant by default
  • [Bugfix] Fixed Wall export issue with rotation


  • [Feature] Added Support for Minecraft versions 26.1 and 26.2!

  • [Bugfix] Fixed mod compatibility issues for a couple of mods including "create"


  • [Bugfix] Fixed „Nonetype“ issue when converting non mesh objects

  • [Feature] Added Option to add masks to specific asset generators

  • [Feature] Added mod support, use any mod and vanilla version combination to use blocks, stairs and slabs!

  • [Feature] Packed necessary python modules directly into the addon

  • [Feature] Added alpha threshold value to specify removed alpha blocks by threshold

  • [Feature] Added option of setting a default file path to store mask presets inside the preferences

  • [Feature] Added option to procedurally build your block database of Minecraft blocks of any version or mod inside of the preferences

  • [Feature] Updated all asset generators to work as a modifier stack system, drag and drop, reorder and combine as many modifiers in any combination of your liking

  • [Generator] Removed “Finalize Model Modifier”

  • [Generator] Added new “Overlay” modifier for world dimensions and object data preview

  • [Generator] Added new “Ambient Occlusion” generator, procedural coloring of you model based on ambient occlusion

  • [Generator] Added new “Curve to Wall” generator, draw walls along curves in the viewport

  • [Generator] Updated “Linear Gradient” modifier to work in the 3D viewport and based on 3D space

  • [Generator] Updated “Radial Gradient” modifier to work in the 3D viewport and based on 3D space

  • [Generator] Removed “4 Corner Gradient” modifier

  • [Generator] Added new “Scatter Object” generator, scatter rocks, trees or models directly on to your selected mesh

  • [Generator] Added new “Spawn Grass” generator, spawn grass on the top blocks of your model with the option to mask out specific blocks

  • [Generator] Added walls to the “Universal Tree” generator asset

  • [Generator] Added color attribute blending with previous modifiers, textures or color attributes through multiple blending modes

  • [Material] Added “Preview Color” material to preview color attributes in shading and render view

  • [Export] Added compatibility to export different rotation states of stairs, fences, walls and slabs

  • [Export] Added export support for modded blocks

  • [UI] Added modifier stack UI panel inside the N-Panel, view, hide and manage masks of VoxelVision modifiers

  • [UI] Added option to toggle modded blocks in the block palette preset category

  • [UI] Added modded block support for the custom block palette

  • [UI] Removed asset generator settings from the N-Panel – now accessible through the modifier stack inside the object properties for consistency

  • [UI] Redesign the preference menu of VoxelVision


[BREAKING] Addon upgrade to Blender version 5.0
[Feature] Added new voxelization method "Best Performance" which will create better results for 99.9% of all models and even convert if your model has holes in it!
[Feature] Added color blending modes: "Blending" and "Sharpening"
[Feature] Added smoothing modes: "Organic" and "Precise"
[Generator] Added Terrain Generator V1.0
[Generator] Added Image to Flower generator
Many more resolved bugs and QOL features

[Feature] Added option to export to Minecraft Bedrock Edition as .mcstructure files (BETA)
[Generator] Added Universal Tree Generator V1.0
[Generator] Added Oak Tree Variant
[Generator] Added Birch Tree Variant
[Generator] Added Spruce Tree Variant
[Generator] Added Willow Tree Variant
[Generator] Added Cherry Tree Variant
[Generator] Added Palm Tree Variant
Many more resolved bugs and QOL features

  • [Feature] Added option to export Axiom Blueprint .bp files

  • [Feature] Added Asset Generator Library

  • [Generator] Added Curve to block generator

  • [Generator] Added Curve to fence generator

  • [Generator] Added Simple Rock, Simple Meteor and Simple Spikes generator

  • [Generator] Added Fog Floor generator (Freeform, Rectangle)

  • [Generator] Moved 3 Gradient tools to the asset generator library

  • [Feature] Added "Precision" voxelization method

  • [Block] Added mushroom_stem, barrier

  • [Feature] Increased model conversion times by a factor of 10

  • [Feature] Significantly reduced project file size by using linked databases

  • [Feature] Added default export filepath option for schematic and blueprint export, as well as custom block palettes

  • [Feature] Added performance monitoring and modifier bake settings

  • [Feature] Added batch export option, as well as relative export to the Blender world origin

  • [UI] Added Icons for better visibility

  • [Feature] Added default block palettes to VoxelVision

  • [Bugfix] Fixed an export issue when using the "creaking_heart" block

  • [Bugfix] Fixed a texture coloring issue on grass_block[snowy=false]

  • [Bugfix] Fixed a texture issue for polished_deepslate being displayed as white

  • [Bugfix] Fixed a texture issue for polished_tuff

  • [Bugfix] Reworked apply object transform operator

  • [Bugfix] Fixed an error with the custom block selection

  • [Bugfix] Fixed an export issue when using the "chiseled_ploished_blackstone" block

  • [Feature] Reworked the alpha channel and glass block detection algorithm [Threshold Option]

  • [Feature] Reworked customer block selection utilizing new databases for saving and storing attributes

  • [Feature] Added Biom color tint effect on leaves and grass blocks

  • [Bugfix] Fixed a texture issue for red_glazed_terracotta

  • [Bugfix] Fixed a "NoneType" error when converting a model to blocks

  • [Bugfix] Fixed a texture issue for rail_texture

  • [UI] Reworked general UI

  • [UI] Added procedural asset generator UI

  • [Bugfix] Fixed an export issue for birch_sapling

  • Many more resolved bugs and QOL features


[Bugfix] Fixed an issue where schematic export failed due to unchecked "stairs" and "slabs" option

[UI] Disabled Texture Dataset creation button until required python modules are installed to avoid confusion

  • [BREAKING] Updated minimum Blender version to 4.5
  • [BREAKING] Requirement to have a legally obtained Minecraft version in order to use the addon
  • [Feature] Added Minecraft version export for versions 1.9-1.21.5 (.schem Sponge V2)
  • [Feature] Added option to exclude a selection of blocks from your build
  • [UI] Added model dimension display option
  • [UI] Added Minecraft world alignment display option
  • [Back-End] Reworking the addon code base to make future features possible, like adding the option to add/place individual blocks and more
  • [Feature] All Minecraft blocks are now within the Blender file, ready to be shipped with the next update
  • More resolved bugs and QOL features


  • [BREAKING] Addon upgrade to Blender 5.2 LTS
  • [Feature] Up 2x faster calculation speed when combining multiple asset generators in a modifier stack
  • [Feature] Use vertex groups to control density of scattered objects or grass
  • [Generator]Added tall grass, flowers and fern to the grass modifier
  • [Generator] Added more customizing features for the grass modifier
  • [UI] Added multi version selection when adding game .jar files to your database
  • [Bugfix] Changed copper to be the waxed variant by default
  • [Bugfix] Fixed Wall export issue with rotation


  • [Feature] Added Support for Minecraft versions 26.1 and 26.2!

  • [Bugfix] Fixed mod compatibility issues for a couple of mods including "create"


  • [Bugfix] Fixed „Nonetype“ issue when converting non mesh objects

  • [Feature] Added Option to add masks to specific asset generators

  • [Feature] Added mod support, use any mod and vanilla version combination to use blocks, stairs and slabs!

  • [Feature] Packed necessary python modules directly into the addon

  • [Feature] Added alpha threshold value to specify removed alpha blocks by threshold

  • [Feature] Added option of setting a default file path to store mask presets inside the preferences

  • [Feature] Added option to procedurally build your block database of Minecraft blocks of any version or mod inside of the preferences

  • [Feature] Updated all asset generators to work as a modifier stack system, drag and drop, reorder and combine as many modifiers in any combination of your liking

  • [Generator] Removed “Finalize Model Modifier”

  • [Generator] Added new “Overlay” modifier for world dimensions and object data preview

  • [Generator] Added new “Ambient Occlusion” generator, procedural coloring of you model based on ambient occlusion

  • [Generator] Added new “Curve to Wall” generator, draw walls along curves in the viewport

  • [Generator] Updated “Linear Gradient” modifier to work in the 3D viewport and based on 3D space

  • [Generator] Updated “Radial Gradient” modifier to work in the 3D viewport and based on 3D space

  • [Generator] Removed “4 Corner Gradient” modifier

  • [Generator] Added new “Scatter Object” generator, scatter rocks, trees or models directly on to your selected mesh

  • [Generator] Added new “Spawn Grass” generator, spawn grass on the top blocks of your model with the option to mask out specific blocks

  • [Generator] Added walls to the “Universal Tree” generator asset

  • [Generator] Added color attribute blending with previous modifiers, textures or color attributes through multiple blending modes

  • [Material] Added “Preview Color” material to preview color attributes in shading and render view

  • [Export] Added compatibility to export different rotation states of stairs, fences, walls and slabs

  • [Export] Added export support for modded blocks

  • [UI] Added modifier stack UI panel inside the N-Panel, view, hide and manage masks of VoxelVision modifiers

  • [UI] Added option to toggle modded blocks in the block palette preset category

  • [UI] Added modded block support for the custom block palette

  • [UI] Removed asset generator settings from the N-Panel – now accessible through the modifier stack inside the object properties for consistency

  • [UI] Redesign the preference menu of VoxelVision


[BREAKING] Addon upgrade to Blender version 5.0
[Feature] Added new voxelization method "Best Performance" which will create better results for 99.9% of all models and even convert if your model has holes in it!
[Feature] Added color blending modes: "Blending" and "Sharpening"
[Feature] Added smoothing modes: "Organic" and "Precise"
[Generator] Added Terrain Generator V1.0
[Generator] Added Image to Flower generator
Many more resolved bugs and QOL features

[Feature] Added option to export to Minecraft Bedrock Edition as .mcstructure files (BETA)
[Generator] Added Universal Tree Generator V1.0
[Generator] Added Oak Tree Variant
[Generator] Added Birch Tree Variant
[Generator] Added Spruce Tree Variant
[Generator] Added Willow Tree Variant
[Generator] Added Cherry Tree Variant
[Generator] Added Palm Tree Variant
Many more resolved bugs and QOL features

  • [Feature] Added option to export Axiom Blueprint .bp files

  • [Feature] Added Asset Generator Library

  • [Generator] Added Curve to block generator

  • [Generator] Added Curve to fence generator

  • [Generator] Added Simple Rock, Simple Meteor and Simple Spikes generator

  • [Generator] Added Fog Floor generator (Freeform, Rectangle)

  • [Generator] Moved 3 Gradient tools to the asset generator library

  • [Feature] Added "Precision" voxelization method

  • [Block] Added mushroom_stem, barrier

  • [Feature] Increased model conversion times by a factor of 10

  • [Feature] Significantly reduced project file size by using linked databases

  • [Feature] Added default export filepath option for schematic and blueprint export, as well as custom block palettes

  • [Feature] Added performance monitoring and modifier bake settings

  • [Feature] Added batch export option, as well as relative export to the Blender world origin

  • [UI] Added Icons for better visibility

  • [Feature] Added default block palettes to VoxelVision

  • [Bugfix] Fixed an export issue when using the "creaking_heart" block

  • [Bugfix] Fixed a texture coloring issue on grass_block[snowy=false]

  • [Bugfix] Fixed a texture issue for polished_deepslate being displayed as white

  • [Bugfix] Fixed a texture issue for polished_tuff

  • [Bugfix] Reworked apply object transform operator

  • [Bugfix] Fixed an error with the custom block selection

  • [Bugfix] Fixed an export issue when using the "chiseled_ploished_blackstone" block

  • [Feature] Reworked the alpha channel and glass block detection algorithm [Threshold Option]

  • [Feature] Reworked customer block selection utilizing new databases for saving and storing attributes

  • [Feature] Added Biom color tint effect on leaves and grass blocks

  • [Bugfix] Fixed a texture issue for red_glazed_terracotta

  • [Bugfix] Fixed a "NoneType" error when converting a model to blocks

  • [Bugfix] Fixed a texture issue for rail_texture

  • [UI] Reworked general UI

  • [UI] Added procedural asset generator UI

  • [Bugfix] Fixed an export issue for birch_sapling

  • Many more resolved bugs and QOL features


[Bugfix] Fixed an issue where schematic export failed due to unchecked "stairs" and "slabs" option

[UI] Disabled Texture Dataset creation button until required python modules are installed to avoid confusion

  • [BREAKING] Updated minimum Blender version to 4.5
  • [BREAKING] Requirement to have a legally obtained Minecraft version in order to use the addon
  • [Feature] Added Minecraft version export for versions 1.9-1.21.5 (.schem Sponge V2)
  • [Feature] Added option to exclude a selection of blocks from your build
  • [UI] Added model dimension display option
  • [UI] Added Minecraft world alignment display option
  • [Back-End] Reworking the addon code base to make future features possible, like adding the option to add/place individual blocks and more
  • [Feature] All Minecraft blocks are now within the Blender file, ready to be shipped with the next update
  • More resolved bugs and QOL features


  • • Full version with full Minecraft vanilla and mod support! • Export models as .schematic, .mcstructure or .bp • Non-commercial usage • Access to dedicated Discord server

    $22.99
  • • Full version with full Minecraft vanilla and mod support! • Export models as .schematic, .mcstructure or .bp • Commercial usage • Access to dedicated Discord server • Feature and Support Priority

    $79.99
  • • Full version with full Minecraft vanilla and mod support! • Export models as .schematic, .mcstructure or .bp • Commercial usage • Access to dedicated Discord server • Feature and Support Priority • License for 5 users

    $274.99
  • • Full version with full Minecraft vanilla and mod support! • Export models as .schematic, .mcstructure or .bp • Commercial usage • Access to dedicated Discord server • Feature and Support Priority • License for up to 15 users

    $499.99
$22.99

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Details
Blender Extension Compatible Yes
Sales 800+
Rating
4 ratings
Dev Fund Contributor
Published over 1 year ago
Blender Version 4.5 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL