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  • Rob Santa
    3 months ago

    As a longtime ZBrush user, I've found ZSpheres to be very useful. Having a similar, quite possibly better, option in Blender feels long overdue. While there have been previous attempts at bringing this functionality to the world of Blender, Blockout Pro is the only one that feels sincere & legit in every way.

    A quick 2 minute read through of the documentation was all that it took to get up & running. Once you do that, it really feels like one of those "it just works" solutions. The behavior & results are exactly as you'd expect of this work-alike tool.

    Predictably, to use it as a base mesh for sculpting, you're probably going to want to remesh the results produced by Blockout Pro. It isn't time consuming or complicated, but it IS an added step. Hopefully, future updates will be able to create skins without interior, hidden geometry.

    Overall, it's definitely a 5-star add-on. Here's hoping that the developer supports long term & for future Blender versions. Blockout Pro is an essential tool & must buy. Worth every dime.

    • Devin Debug

      3 months ago

      Thank you so much for the thoughtful review. I'm currently working on generating optimized quad geometry directly from Blockout Pro to reduce or eliminate the need for remeshing. In the meantime, you can use Blender's Voxel Remesh to remove the internal geometry and create a clean sculpting mesh.

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Details
Rating
1 ratings
Published 3 months ago
Blender Version 4.5 - 5.1
Extension Type N/A
License GPL
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