BModeller

za studio in Modeling


BLENDER 5.x EXTENSION · VERSION 1.0

BModeller in action

Place Mesh, Text, and Metaball assets with brushes and curves. Fit them to a surface, merge them for sculpting, and refine local topology—all inside Blender.

Quick start: Select a base mesh, choose an asset, place inserts, then use Accept for a finishing workflow or Finish to keep separate objects. Each video below shows one part of that workflow.

BMODELLER / 01

Surface Fit: instant live connection

Select the insert object or objects first, then select the base mesh last so it is active. Enable the checkbox in the Surface Fit header to create a live preview immediately. Move, rotate, or scale the original inserts to refine the result, then click Apply to commit it or Cancel to restore the editable sources.

BModeller: Surface Fit: instant live connection
Surface Fit: Subtract / Emboss and Engrave. All of them are amazing

BMODELLER / 02

Adapt Insert Topology

Adapt Insert Topology adjusts the insert topology toward the edge density of the base mesh near the operation. Use it when the two surfaces have noticeably different mesh densities, inspect the Surface Fit preview, and click Apply when you are satisfied.

BModeller: Adapt Insert Topology

BMODELLER / 03

Blend Material

For a Union seam, Blend Material blends the colors of the two source materials through the connection. This works with solid-color materials; textured materials are not supported by this control. Adjust the preview before clicking Apply.

BModeller: Blend Material

BMODELLER / 04

Stitch: inspect the seam

This example focuses on the joined edge. Watch how the insert meets the base, then refine the Surface Fit transition with Melt, Melt Density, and Elastic when needed. Apply commits the visible result.

BModeller: Stitch: inspect the seam

BMODELLER / 05

Use Target: build a tyre pattern

Select an existing Curve and use Target Curve / Use Target to distribute the chosen asset along it. Adjust Count or Distance for the spacing, and turn on Path Curve when the pieces should follow the curve tangent.

BModeller: Use Target: build a tyre pattern

BMODELLER / 06

Accept, Finish, and merging

After placing inserts, choose Accept to keep them and open the finishing workflow. Choose Finish when you want separate editable objects instead. With Surface Fit off, Sculpt Merge provides its own joined and remeshed preview, followed by Apply or Cancel.

BModeller: Accept, Finish, and merging

BMODELLER / 07

Asset Browser source

Set the Asset Browser folder in BModeller or its add-on preferences, then choose an Object Asset from a .blend file in that folder. You can also select built-in Add Mesh sources or objects from a Collection, including child collections.

BModeller: Asset Browser source

BMODELLER / 08

Draw brush

Draw places an individual insert on the working surface. Use Single Click for quick placement or Click and Rotate to set its direction as you place it. Scale, rotation, symmetry, and pivot controls help match the insert to the model.

BModeller: Draw brush

BMODELLER / 09

Paint brush

Drag to stamp repeated inserts along a stroke. Distance controls spacing; release the mouse to complete the stroke. You can create additional strokes before accepting or finishing the placement.

BModeller: Paint brush

BMODELLER / 10

Annotate brush

Draw a free stroke of inserts with Annotate. Surface places it on the base mesh; View and Cursor allow placement away from a base. The result can later be handled by a suitable finishing operation.

BModeller: Annotate brush

BMODELLER / 11

Over for Metaballs

With a Metaball source, Over can place a new stroke on earlier BModeller strokes. This option is specific to Metaballs and helps build layered, organic forms.

BModeller: Over for Metaballs

BMODELLER / 12

Curve brush

Draw a guide path and distribute inserts along it. Press Enter to complete the path, then adjust Count or Distance. Path Curve aligns each instance with the path tangent; turn it off to retain its own orientation.

BModeller: Curve brush

BMODELLER / 13

Free brush

Sketch a freely shaped guide to arrange inserts. Press Enter to complete it. Use Scale, Distance or Count and optional seeded Random variation to tune the pattern.

BModeller: Free brush

BMODELLER / 14

Add Curve: editable distribution

Create a Blender Curve that remains editable after placement. Move points, reshape splines, or change Count and Distance to update the insert distribution. Multiple splines in one Curve act as separate paths.

BModeller: Add Curve: editable distribution

BMODELLER / 15

Rectangle brush

Draw a rectangular guide and distribute the selected insert around it. Press Enter to complete the path, then adjust spacing, count, scale, and orientation.

BModeller: Rectangle brush

BMODELLER / 16

Rectangle brush: model example

Use a custom model as the repeated element in a rectangular layout on a mesh. This is useful for panels, ornaments, borders, and other regularly spaced details.

BModeller: Rectangle brush: model example

BMODELLER / 17

Sculpt Merge and Weight Paint

With Surface Fit disabled, Sculpt Merge previews a joined and remeshed sculpt surface for touching inserts. Its Weight Paint seam mask uses Gradient, Smooth Passes, and Level. Check the preview, then use Apply or Cancel inside Sculpt Merge.

BModeller: Sculpt Merge and Weight Paint

BMODELLER / 18

Fine control over the merge

Tune Gradient to widen the seam mask from the join, Smooth Passes to soften it, and Level to change mask strength. These controls help shape a smoother sculpting transition before applying Sculpt Merge.

BModeller: Fine control over the merge

BMODELLER / 19

IMM Chain: varied objects on a path

Build an insert sequence with Start, Middle, and End variants across Paint, Annotate, or drawn paths. Use Count or Distance to control the arrangement, and choose sequential or seeded-random variation.

BModeller: IMM Chain: varied objects on a path

BMODELLER / 20

IMM Chain slots

Use up to five slots to organize different assets in the chain. Adjust the assigned objects and their transforms to create repeating patterns such as spines, links, trim, or armor details.

BModeller: IMM Chain slots

BMODELLER / 21

Local Remesh

Remesh an Edit Mode selection or a chosen vertex group without rebuilding the entire object. Rings expands the affected area, while Density sets its resolution. The IMM_Added_Parts group can target a sculpt-merge seam.

BModeller: Local Remesh

BMODELLER / 22

Viewport GPU shelf and pie menu

Keep assets and workflow controls within the 3D Viewport. The optional top shelf supports horizontal scrolling and can be collapsed; the pie menu gives quick access to brushes and placement controls. Middle-mouse orbit, pan, and zoom remain available while the menu is open.

BModeller: Viewport GPU shelf and pie menu

Keep your workflow editable

Enable Record Actions to retain supported Surface Fit, Sculpt Merge, and Local Remesh steps as rebuildable history. Use the eye controls to inspect results, Bake & Clear to keep the visible result, or Restore Base to return to the saved base.

After Apply or Finish, choose another mesh or Curve to begin again. If an interrupted operation disables the brushes, use Finish Insert Mode. The add-on includes a Help panel for its controls.

Blender 5.0–5.x (below 6.0)  ·  GPL-3.0-or-later  ·  Zekeriya AYAN


$28

Have questions about this product?
Login to message

Details
Blender Extension Compatible Yes
Published 1 day ago
Blender Version 5.0 - 5.2
Extension Type Add-on
Render Engine Used Blender-Internal
License GPL