Buffs & Debuffs – Stylized Status Effect Shaders

LarkLab in Miscellaneous


Shader Pack  ·  EEVEE & Cycles  ·  Blender 5.0+

Buffs & Debuffs

Stylized Status Effect Shaders

Set your characters on fire, freeze them solid, curse them, or shield them, all with one node group and one slider. 12 hand-tuned, fully procedural effects that wrap around any existing material and animate with a single Progress value.

 
12
Animated effects
 
1
Slider drives it all
 
100%
Procedural
 
0
Add-ons needed
All 12 Buffs and Debuffs effects playing on training dummies
Why Buffs & Debuffs

Built to drop into real projects

🔌
Wraps any material
Plug your existing shader into Base Shader. Your textures, colors and lighting stay intact, and the effect paints on top.
🎚️
One slider to animate
Keyframe Progress from 0 to 1 and the effect sweeps across the mesh with a glowing leading edge. Reverse it to cure the status.
♾️
100% procedural
No image textures and no UVs needed. Effects stay crisp at any resolution and any scale, from a tiny prop to a boss monster.
The collection

12 effects, ready for your game-style renders

DEBUFF  BUFF  UTILITY   Each preview shows the full 0 → 1 Progress sweep.

Acid effect
Acid DEBUFF
Corrosive bubbles eat through the surface.
Barrier effect
Barrier BUFF
A golden energy lattice wraps the target.
Blood effect
Blood DEBUFF
A crimson bleed creeps over the body.
Burn effect
Burn DEBUFF
Fiery cracks and embers spread upward.
Curse effect
Curse DEBUFF
Violet hex veins crawl across the surface.
Disintegrate effect
Disintegrate DEBUFF
The mesh breaks into glowing blocks and fades out.
Hologram effect
Hologram UTILITY
Cyan scanlines turn the target into a projection.
Ice effect
Ice DEBUFF
Frost spreads until the target is frozen solid.
Rune effect
Rune BUFF
Bands of arcane glyphs empower the target.
Shock effect
Shock DEBUFF
Crackling lightning arcs stun the target.
Slime effect
Slime DEBUFF
Gooey ooze coats the surface.
Stealth effect
Stealth BUFF
The target turns glassy and almost invisible.
How it works

Three steps, under a minute

1 Grab a material asset
Drag any effect from the Asset Browser onto your object. Its SE | Effect node group comes with it.
2 Wrap your material
Your BSDF → Base Shader, the group's Shader → Material Output.
3 Animate Progress
Keyframe 0 → 1. Set Bottom/Top to your mesh height and you're done.
Tip: the full step-by-step guide, with every input explained, is in the Documentation tab.
Burn effect sweeping up a dummy as Progress goes from 0 to 1
Make it yours

Every effect, fully art-directable

Each group has the same tidy, panel-organized inputs. Learn one and you know all 12.

Spread
Progress · Top Down · Bottom · Top · Edge Width · Edge Noise
Look
Dark / Main / Light Color · Tint · Intensity · Rim · Glow · Pattern Scale
Animation
Speed · Frame Step for smooth or stylized stepped motion

Plus a Mask output you can use to drive particles, other shaders or compositing.

Perfect for

Where it shines

  • Stylized RPG & game-style character renders
  • Animated sprites, icons and UI status portraits
  • Hit, freeze, poison and transformation shots
  • Motion graphics, trailers and social clips
  • Learning how complex procedural shaders are built
What's included

In the download

  • 12 material assets, one per effect, ready for the Asset Browser
  • 12 node groups (SE | Acid … SE | Stealth) inside the materials, reusable in your own
  • Progress animation already keyed on every material
  • Documentation (Documentation tab)
Requirements

Compatibility

Blender 5.0 or newer
Render engine EEVEE and Cycles
Add-on needed None. Pure shader node groups.
Works on Any mesh. No UVs or textures required.
Give your characters a status.
Questions? Check the FAQ tab or message me through Superhive.

$7.90$5.53

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Details
Published 8 days ago
Blender Version 5.0 - 5.2
Render Engine Used Cycles, Eevee
Misc Data Animated
License Royalty Free