Camera Follow Path With Fixed Points

BENNODES in Geometry Node Groups


Quick start

  1. Open Camera_Follow_Path_v1.1.blend and press Space to see the demo.
  2. In your own file: File > Append > Collection > CAM CURVE (or drag "CAM CURVE" / the "CAMERA CURVE" node group from the Asset Browser).
  3. Select CAMERA PARENT > Modifier tab > pick your curve in Curve Object.
  4. Keyframe Curve Index Position: 0 on the first point, 1 on the second, and so on. Decimals glide in between.
  5. The camera CAM looks at its Track To target (the monkey in the demo): set your own target.

Settings

  • Curve Object: the curve to follow (Bezier or poly).
  • Curve Index Position: 0, 1, 2 ... one number per control point.
  • Reverse Curve: run the curve backwards.
  • Smooth Motion / Smooth Power: ease in and out of every point.
  • Show Curve / Show Indices: helper display in the viewport, not rendered.

Tips

  • Do not add a Bevel to the followed curve itself: use a copy if you want to render the path.
  • Want a pause on a point? Keyframe the same index twice.

Compatibility

Tested in Blender 4.5 LTS, 5.1 and 5.2 LTS. Saved in 4.5, so it opens in 4.5 and newer.

$9

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2 drag-and-drop assets for Blender’s Asset Browser.

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Details
Dev Fund Contributor
Published 1 day ago
Blender Version 4.5 - 5.2
Render Engine Used Cycles
License Royalty Free