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This item has an average rating of 5 from 32 ratings by the community.

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  • Pete Burges
    about 3 years ago

    This is unbelievable. OK, it's not true fluid in the way that Houdini might generate, but it's quite convincing-and yes, it runs in real time and you can bake out the sims as meshes with flow maps! For games, and for renders where you don't need to see actual droplets, this is absolute gold. I did so many projects where this would have saved me many days of tedious fluid simulation and I can't wait for a reason to use it.

    • Shahzod

      about 3 years ago

      Thank you! Glad you like it!

  • Camille
    about 3 years ago

    Really impressive, but unfortunately not usable with octane, because it seems that the animation can't be baked. It's also not possible to bake via alembic .abc, that's probably why the animation can't be rendered on octane. Would be nice if we can cache the animation in Blender.

    It would be also great to have more control with the foam.
    Sad I can't use it because it can't be cache :_/

  • Full version

    $25
  • Contains pre-baked Flowmap demo and shaders for Unity and Unreal.

    $0
$25

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Details
Sales 4500+
Downloads 4400+
Rating
32 ratings
Dev Fund Contributor
Published about 3 years ago
Blender Version 4.1 - 5.2
Render Engine Used Cycles, Eevee
License Royalty Free