Chiaro

Yatima in Animation


CHIARO 3.0

Production-proven lighting rigs for Blender.

Released on 2026/11/01
68 RigsAnimated RigsHazeLight OnlyRe-targetThumbnails

Chiaro (formerly Lazy Lighter) creates complete, production-proven lighting rigs around a subject in one click, positioned relative to the camera. It ships with 68 rigs in six categories, from a classic three-point to neon nights and firelight, each in Area, Spot and Point versions.

Every rig is a solid starting point, built on more than two decades of lighting for film and television and scaled to the size of the subject. From there, the global and per-light controls, the overrides and the Creative Randomizer open a practically endless range of variations. Because every variation starts from a tested rig, the result is almost always a good one. Any look can be saved as a preset and used again on any subject.

Some rigs are animated by design: flames flicker, neons fail, strobes flash and lightning strikes. And haze can fill the air around the subject so the light itself becomes visible, with slowly drifting wisps and an amount that can be animated.

Re-target

CAMERA-RELATIVE LIGHTING

Every rig is positioned relative to the camera, the way a film set is lit for each camera setup: key, fill and rim land where they belong in the frame, not at fixed points in world space.

The rig is centered on the bounding box of the subject, so an off-center origin does not matter, and light distances, power and size are scaled to the size of the subject: a cup and a car get the same look. Several objects can be lit together as one group. Lights that would end up below the subject's lowest point move closer and stay above it, lighting it the same.

Keep Aim on SubjectNEW IN 3.0

Keep Aim on Subject keeps every light pointed at an aim sphere at the center of the subject while the rig rises, lowers or turns. Moving the sphere moves the point the lights aim at, for example to a face instead of the center of a full body.

Re-targetNEW IN 3.0

Re-target fits the current rig to other objects, or to the same objects after they move or change scale, keeping its settings, colors, overrides and rotation. Chiaro also remembers which objects each rig was made for.

What Chiaro is not: automatic lighting. It places lights in tested relationships to each other and to the camera, with controls limited to useful ranges. The final look is still the artist's decision.

Rig in the viewport

RIG LIBRARY

68 rigs in six categories, each in Area, Spot and Point versions. The three versions light the subject equally bright, so switching type changes the quality of the light, not its exposure.

Studio & Portrait (11)
Controlled, flattering lighting for characters, beauty and portraits, from Classic 3-Point and Rembrandt to Clamshell and Fashion Editorial.
Natural & Environmental (12)
Sun, sky, weather and night, from Golden Hour and Overcast to Moonlight, Blue Hour and Aurora Borealis.
Cinematic & Dramatic (22)
Narrative lighting with strong mood, from Film Noir and Baroque / Chiaroscuro to Blade Runner, Interrogation and Nightclub.
Professional & Commercial (12)
Product, broadcast and architecture, from Packshot Tent and Jewelry / Watch to Car Showroom and Green Screen.
Stylized & Experimental (5)
Setups where realism is not the goal, including Spectrum Array and Toon / Flat for NPR shading.
Themed & Special FX (6)
Lighting built around one source: neon, water, bioluminescence, explosions and a flashlight.

NEW IN 3.018 new rigs, among them Fashion Editorial, Packshot Tent, Food / Tabletop, Sodium Streetlamp, Haunted House and Found Footage / Flashlight.

NEW IN 3.0Rigs are chosen from a grid of thumbnails, new for every rig, with the full name below. Search Rigs finds a rig by its name or its category, and a star keeps it in Favorites, shared across every file.

Search Rigs
Animated Rigs

ANIMATED RIGS

NEW IN 3.0

Twelve rigs move by design: flames flicker, glows pulse, strobes flash, lightning strikes, and neons and streetlamps fail now and then.

Flicker
Firelight / Candlelight, Inferno / Fire Scene, Haunted House.
Pulse
Bioluminescence / Deep Sea Glow, and Underwater, which also shimmers like light through water.
Strobe
Nightclub.
Lightning
Electric Storm.
Fault
Cyberpunk / Neon, Blade Runner / Neo-Noir, Sodium Streetlamp, Sci-Fi Lab and Found Footage / Flashlight, with lamps that fail now and then.

Only the lights the rig designs with motion move; the rest stay still. Animate, Speed and Amount control the motion for the whole rig, and with Animate off the rig holds still for a still image. A film reel marks animated rigs in the selector, and the Animated category gathers them all.

The animation is stored in the .blend as regular Blender animation: it renders without Chiaro installed, on a render farm for example, and stays when the rig is detached.

Haze

HAZE

NEW IN 3.0

Haze fills the air around the subject, so the light of the rig becomes visible: beams from spots, glows around backlights, light falling through the air.

One switch creates a volume box around the subject, the lights and the camera, fitted to the scene. Its density fades out before its walls, so the box itself never shows.

Amount
How thick the haze is. It follows the size of the subject, so the same Amount looks the same around a person as around a cup, and it can be animated.
Anisotropy
How much the haze scatters light forward, for beams that stand out when looking toward the lights.
Breakup and Breakup Scale
Break the haze into uneven wisps, sized to the subject.
Drift
The wisps slowly change over time. It works without the add-on and with Python scripts disabled, so it renders on a render farm too.

The haze works in Cycles and EEVEE, still gets the light of the rig with Light Only, and is saved in presets. Volumes are slow to render in Cycles; EEVEE renders them much faster.

Light Controls

CONTROL THE SYSTEM

Global controls for speed, per-light overrides for precision.

Rig controls
Distance Scale, Height Offset and Horizontal Rotation move the whole rig at once, keeping the relationships between the lights.
Global controls
Global Intensity and Global Light Size scale the power and the softness of the whole rig, and are set for the size of the subject when the rig is created.
Color
A temperature in Kelvin or a full RGB color for each light. Temperature uses Blender's own light temperature, so moving it does not change the brightness.
Per-light overrides
Intensity, Size (panel size, radius, cone or sun angle) and Light Type, on one light without touching the rest. Power and size follow a type change, so the light keeps its brightness on the subject.
Solo and MuteNEW IN 3.0
Solo and Mute on every light, to judge one light alone or turn it off.
Light OnlyNEW IN 3.0
Light Only limits the rig's lights to the objects of one collection, for the whole rig or for a single light, and Shadows Too makes only those objects block them. A rim that lights only the character and is never blocked by the set.

CREATIVE RANDOMIZER

Each click of Randomize Lighting produces a new lighting setup, randomizing only the checked parameters, within limits that keep the result usable. Every variation starts from a tested rig.

What it randomizes
Rig Type, Rotation, Colors (Full Spectrum, Warm Tones, Cool Tones or Neon/Saturated), Intensities, Distance and Height, and Light Types, with a weight for Area, Point and Spot.
Rig TypeNEW IN 3.0
With Rig Type unchecked, the Randomizer keeps the current rig and changes only the checked parameters, so a rig that looks right can be explored further. With Rig Type checked, it picks from a chosen set of categories.
LockNEW IN 3.0
A lock keeps a light's color, and lights with an Intensity Override or a Light Type Override set by hand keep their intensity or type.
Seed
Any result can be reproduced from the same starting point.

PRESETS

Any rig can be saved as a preset: rig and light type, Distance Scale, Height Offset, rotation, Keep Aim, the global controls, the animation controls, the haze, and every light's color, color lock, mute and overrides.

Presets adapt to the subject they are loaded on. Global Intensity, Global Light Size, Height Offset and light overrides keep their proportions to the subject's size, so a look saved on a person does not leave a car in the dark.

Presets are JSON files in Blender's user scripts folder, so they can be copied to another computer. A refresh button reads the folder again, and a preset is never overwritten unless Replace is checked.

WORKFLOW INTEGRATION

Chiaro adds structure to a scene without taking it over.

Clear hierarchy
Every rig lives in a Chiaro Lights collection, under a rig empty, with Chiaro_ names in the Outliner.
Clean removal
Delete Rig removes the rig's lights, their data, the aim sphere, the haze and the collection when it is left empty, along with keyframes and drivers on the rig controls. Objects parented or constrained to the rig stay in place, and Delete Rig supports undo.
Detach RigNEW IN 3.0
Detach Rig turns the current rig into regular Blender lights that Chiaro no longer controls, keeping where they point, their colors, power and animation. The next rig is created next to them, to combine two rigs or to finish a setup by hand.
Cycles and EEVEE
Every rig works in both render engines.
Multiple scenes
Each scene keeps its own rig.

CHIARO 3.0 UPDATE (2026/11/01)

Lazy Lighter is now Chiaro, a Blender extension, and this is its biggest update so far.

More rigs, better rigs.
18 new rigs, for a catalog of 68, with new thumbnails for every rig. The Spot and Point versions now light the subject as brightly as the Area version, and spot cones and sun shadows keep the angle they were designed with on any subject.
Light that moves and shows.
Twelve animated rigs flicker, pulse, strobe, strike and fail, and Haze fills the air so the light of the rig becomes visible.
Find and fit.
A grid of thumbnails, Search Rigs and Favorites to choose a rig. Re-target fits the current rig to a new or moved subject, and Keep Aim on Subject keeps every light on it.
Finer control.
Light Only and Shadows Too, Solo and Mute on every light, a color lock for the Randomizer, and a Randomizer that can refine the current rig instead of replacing it.
Plus a long list of fixes:
lights no longer end up below the floor, presets adapt to the size of the subject, a preset is no longer overwritten by accident, and manual changes to a light are no longer lost when scrubbing the timeline.

Upgrading from 2.x: Chiaro installs as a new extension, so Lazy Lighter has to be removed first. Scenes made with Lazy Lighter keep working, and 2.x presets load once copied to the new presets folder. The documentation explains each step, under Upgrading from Lazy Lighter 2.x.

COMPATIBILITY & SUPPORT

Requires Blender 4.5 LTS or later, tested on Blender 5.2 LTS. Windows, macOS and Linux, Cycles and EEVEE. Nothing else to install.

Full documentation, and direct contact with the developer through Superhive Market or [email protected].

TECHNICAL SPECIFICATIONS
Version3.0
Blender4.5 LTS to 5.2 LTS
Render enginesCycles and EEVEE
PlatformsWindows, Linux, macOS
LicenseGPL-3.0

Production-proven lighting for Blender.


$17.75

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Details
Blender Extension Compatible Yes
Sales 20+
Dev Fund Contributor
Published 9 months ago
Blender Version 4.5 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL