Coffee Shop Barista Uniform for Blender and MetaHuman (Female)
No. You get the garments, skinned to the MetaHuman skeleton (bones only). They were fitted on the female MetaHuman base body. In Blender you can pose the included skeleton or retarget it to your own character; other body shapes need fitting.
No. The .blend opens on its own in Blender 5.0 or newer with all textures packed, ready for Cycles and EEVEE. The MetaHuman packages are an extra for Unreal Engine 5.8 users.
Blender 5.0 or newer for the .blend. The FBX files open in older versions and in other tools.
Yes. Both are in the scene: the skirt look is visible and the apron collection is hidden. They are alternatives and were not made to be worn together.
AI assists the high-poly generation, which is sculpted afterwards, and the first version of the diffuse map. The final meshes are not AI generated: retopology, LODs, UVs, PBR materials, fitting, skinning, body masks, packaging and testing are done in a supervised production pipeline.