Collision Box Generator - Game Colliders for Unreal, Unity and Godot
Do I need to install anything else?
No. It runs on Blender's own Python and numpy, with no external libraries or downloads.
Does it work on high-poly models?
Yes. The solver works on a voxel version of the model, so a 60,000 triangle model gets its colliders in one to four seconds depending on the detail level.
Which game engines does it support?
Unreal Engine (UCX_, UBX_, USP_, UCP_ colliders in FBX), Unity (FBX plus an importer script that creates Box, Sphere, Capsule and Mesh colliders), Godot (-colonly in GLB) and any other engine through COL_ names and a JSON file.
Which Blender versions are supported?
Blender 4.2 and newer. It is tested on Blender 4.2, 4.5 and 5.2 LTS.
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