Credit Manager Pro - Track Asset Licenses & Credits In Blender

Larry3d in Import & Export


Credit Manager Pro v2.1.1 for Blender 5.x

Professional Asset Credit & License Management for Blender

Never lose track of your asset credits again! Credit Manager Pro keeps the author, license and source of every asset you use right inside your .blend file – and turns that list into a credits file, a product description or a client deliverable with one click. Built for studios, freelancers and artists who work with third-party assets.

Version 2.1 is a complete update for Blender 5.2 LTS (compatible with 5.0 – 5.2), packaged as a native Blender extension. Version 2.1.1 adds credits for whole collections: click an asset's collection in the Outliner, and one entry documents every part of it.


🎯 Why You Need This

Are you working with assets from Superhive, Blendkit, Fab, Poly Haven, Sketchfab or other marketplaces? Then you need to know, for every asset in your scene:

  • Who created it?
  • Which license applies?
  • Can you use it commercially?
  • Does it require attribution?
  • Where did you get it – and is it still in the scene?

Credit Manager Pro answers all of this without leaving Blender.


πŸ†• What's New

Version 2.1.1 – Collections

  • πŸ“ Credit whole collections – click an asset's collection in the Outliner and add it with one click: the button next to the list, the β–Ύ menu, or right-click the collection in the Outliner. One entry covers every object in it, child collections included – ideal for assets made of many parts.
  • 🎯 Main object detected – if the collection has a single top-level object (e.g. the empty all parts are parented to), it becomes the entry's primary object, and its Blendkit or Asset Browser metadata fills in author, license and source.
  • 🚫 No more duplicates – objects inside a credited collection count as credited, so Add Credits from Selection skips them.
  • πŸ”— Link β–Έ Active Collection – attach a collection to an existing entry.

Version 2.1 – Blender 5.2 Update

  • 🧭 Built for Blender 5.2 – multi-line text boxes for notes and license terms, collapsible sub-panels, placeholder texts and native confirmation dialogs.
  • πŸ”— Link anything – an entry can reference objects, collections, materials, images/HDRIs, worlds, node groups and linked .blend libraries – not just one object.
  • πŸ€– Auto-detect metadata – author, license and source are read from Blender's asset metadata, from Blendkit assets and from library paths.
  • πŸ“¦ Smarter batch tools – Add Credits from Selection groups Chair, Chair.001, … and collection instances into one entry. New: Add Credits from Linked Libraries and Add Credits from Images (textures & HDRIs).
  • βœ… Compliance check – entries with an unverified license, a missing author for attribution licenses or deleted data are flagged. Check Credits lists them, the Only Issues filter lets you work through them.
  • 🎯 Select in Viewport – select and frame every object of an entry with one click.
  • πŸ“€ More export formats – Markdown, attribution lines for product descriptions, clipboard, a text block inside the .blend file – plus the existing TXT, CSV, HTML and JSON. Exports can be grouped by author.
  • πŸ”€ Sorting – by name, author, license or date; the manual order is kept for exports.
  • πŸ‘€ Own Work button – fills in your own name and URL from the preferences.
  • πŸ› οΈ Fixes – search clear button, license names in exports, escaped HTML, file name proposals in file dialogs, JSON import that merges instead of overwriting.

Credit lists created with version 2.0 open unchanged in 2.1.


✨ Key Features

πŸ” Search, Filter & Sort

  • Find any credit by name, author, license, source or notes
  • Filter by license type – or show only entries that still need attention
  • Sort by name, author, license or date; manual order stays available
  • Rename entries directly in the list

⚑ Batch Operations

  • Add Credits from Selection – one entry per asset, duplicates grouped automatically
  • Add Credit from Collection – one entry for a whole collection, child collections included – also in the Outliner's right-click menu, for several collections at once
  • Add Credits from Linked Libraries – one entry per linked asset pack
  • Add Credits from Images – textures and HDRIs, grouped by folder
  • Bulk Apply Author Info – copy author data to a range of entries, optionally only into empty fields
  • Copy from Previous – inherit data from the entry above

πŸ€– Automatic Metadata

  • Reads Blender asset metadata (author, license, copyright, description)
  • Reads Blendkit asset properties (author, license, gallery link)
  • Uses library paths for linked and appended assets
  • For collections: the collection's own asset metadata, or that of its single top-level object
  • Runs automatically when entries are created – or on demand with Fill from Asset Metadata

πŸ”— Linked Data

  • Primary object plus any number of additional references
  • Objects, collections, materials, images/HDRIs, worlds, node groups, libraries
  • A linked collection stands for everything in it – its objects count as credited
  • Deleted data is flagged and can be re-linked by name
  • Select in Viewport selects and frames all objects of an entry – every object of a linked collection, its instances, and objects that use a linked material

🌐 16 License Types

  • Royalty Free (Marketplace), Editorial Use Only, Own Work
  • Creative Commons: CC0, CC BY, CC BY-SA, CC BY-ND, CC BY-NC, CC BY-NC-SA, CC BY-NC-ND (4.0)
  • Open source: GPL, MIT, Apache 2.0, BSD
  • Custom / Other and Unknown – to be checked
  • Choosing a license sets the Commercial Use and Requires Attribution flags automatically

βœ… Compliance Check

  • Open issues are counted in the panel header and marked in the list
  • Detects: unverified license, custom license without details, attribution required but no author, empty name, deleted linked data
  • Check Credits shows a summary; Only Issues filters the list

πŸ“Š Export Formats

  • HTML – styled credit page with clickable links, badges and dark-mode support
  • Markdown – ready for README files, product pages and wikis
  • Attribution lines – one compact line per asset (Title – Author – Source – License), ideal for descriptions
  • TXT – readable plain text
  • CSV – spreadsheets and databases (UTF-8 with BOM, delimiter configurable)
  • JSON – complete backup, re-import and sharing between projects
  • Clipboard and Text Editor – paste anywhere or keep the list inside the .blend
  • Optional grouping by author, notes, linked data and dates

πŸš€ How It Works

Quick Start Workflow

  1. Import Your Assets – append, link or drag them in as usual.
  2. Add Credits Automatically – select the new objects, open the β–Ύ menu next to the list and choose Add Credits from Selection. Duplicates are grouped, available metadata is filled in. Asset in its own collection? Click the collection in the Outliner and press the collection button next to the list instead – one entry for all of its parts.
  3. Complete the Details – author, license, source URL. The license sets the usage flags for you; the Own Work button fills in your own data.
  4. Bulk Apply – select one complete entry, click the paste icon, choose the range – done.
  5. Check & Export – the header shows how many entries still need attention. Copy the list, write it into the Text Editor or export TXT, Markdown, HTML, CSV or JSON.

πŸ“‹ Detailed Features

The Panel (3D Viewport sidebar β–Έ Credits tab)

Header

  • Credit count and the number of entries that still need attention (click to see the list)
  • Clipboard menu: copy the credits as Text, Attribution Lines or Markdown

Search & Filter

  • Search field (name, author, license, source, notes)
  • License filter dropdown, clear button
  • List filter (β–½): sort mode, reverse order, Only Issues

Credit List

  • Type icon, name (double-click to rename), author, license icon, non-commercial marker, warning marker
  • Add (uses the active object when it is not credited yet), Add Collection (the collection clicked in the Outliner), Remove, Move up/down
  • β–Ύ menu: batch tools (Selection, Collection, Linked Libraries, Images), Duplicate, Copy from Previous, Bulk Apply, Move to Top/Bottom, Check Credits, Re-link Missing Data, Clear All
  • Empty list: one-click buttons for the selection and for the active collection

Details

  • Asset Name (with Name from Linked Data button)
  • Author and Author URL (with Own Work and open-in-browser buttons)
  • License, Source URL, Usage flags (Commercial / Attribution)
  • License Info and Notes as multi-line text boxes
  • Fill from Asset Metadata, Copy from Previous, Bulk Apply, date added

Linked Data

  • Primary object and additional references with a Link menu (Selected Objects, Active Material, Active Collection, Scene World, or pick any data-block)
  • Missing data is marked; Re-link Missing Data re-connects it by name
  • Select selects and frames all objects of the entry

Export & Import

  • Optional project title for the heading
  • Copy Text / Copy Markdown, To Text Editor (TXT / Markdown)
  • Export JSON / Import JSON (Merge or Replace), Export TXT / MD / CSV / HTML

Outliner

  • Right-click a collection β–Έ Add Credit (Credit Manager) – one entry per selected collection

Preferences

  • Your name and URL for the Own Work button
  • Default license for new entries
  • Name of the text block written by To Text Editor
  • CSV delimiter (semicolon or comma)

🎨 Use Cases

Freelance Artists

  • Track assets from multiple marketplaces
  • Generate client-ready credit lists in one click
  • Ensure license compliance before delivery
  • Build professional portfolios

Animation & VFX Studios

  • Consistent credits across projects and team members (JSON exchange)
  • Linked libraries are credited as complete asset packs
  • Client deliverables as HTML or Markdown

Architectural Visualization

  • Document furniture, decor and material sources
  • Track manufacturer and product info in notes
  • License compliance for commercial projects

Game Development & Asset Creators

  • Attribution documentation for game credits
  • Attribution lines for store pages and product descriptions
  • Keep a reusable credit library for your asset kits
  • Credit every asset collection of a kitbash kit with one click

Education

  • Teach proper asset attribution
  • Document student projects
  • Learn professional workflows

πŸ“– Installation Guide

Requirements

  • Blender 5.0 – 5.2 (5.2 LTS recommended – multi-line text boxes need 5.2)
  • No additional dependencies

Installation Steps

  1. Download credit_manager_pro-2.1.1.zip
  2. Open Blender 5.x
  3. Go to Edit β†’ Preferences β†’ Get Extensions
  4. Click the β–Ύ dropdown in the top right β†’ Install from Disk…
  5. Select the ZIP file – the add-on is enabled automatically
  6. Open the 3D Viewport sidebar (press N) and look for the Credits tab

Upgrading from 2.1.0: simply install the new ZIP the same way – it replaces the installed version.

Upgrading from 2.0: remove the old version first (Preferences β†’ Add-ons β†’ Credit Manager Pro β†’ Remove), then install the new ZIP. Your credit lists are stored in the .blend files and are kept.

βœ… Installation complete! You're ready to start managing credits.


πŸ’‘ Pro Tips & Workflows

Tip 1: Asset Pack Workflow

1. Import 20 models from the same creator
2. Select all 20 objects (A key)
3. β–Ύ menu β†’ Add Credits from Selection
   β†’ duplicates like Chair, Chair.001 become one entry
4. Select entry #1, fill in the author details
5. Click the paste icon (Bulk Apply), set the range
6. Done – every entry has complete author info

Tip 2: One Asset = One Collection

  • Most assets come as one collection – often with sub-collections for their parts
  • Click the collection in the Outliner, then the collection button next to the list
  • One entry covers every part, however many objects – no manual grouping
  • Several products? Ctrl+click their collections in the Outliner, right-click β–Έ Add Credit (Credit Manager) – one entry each

Tip 3: Linked Asset Packs

  • Link asset packs instead of appending them
  • β–Ύ menu β†’ Add Credits from Linked Libraries creates one entry per library file
  • Select in Viewport finds every object from that library

Tip 4: Textures & HDRIs

  • β–Ύ menu β†’ Add Credits from Images groups images by folder – one PBR set = one entry
  • Poly Haven and other CC0 sources: pick CC0 once, done

Tip 5: Before Delivery

  • Look at the header: 0 to check is the goal
  • Use Only Issues to work through the rest
  • Export HTML for the client, keep a JSON backup next to the project

Tip 6: Product Descriptions

  • Clipboard menu β†’ Attribution Lines
  • Paste into your store page, README or video description

πŸ”§ Troubleshooting

Q: The Credits tab is missing?

  • Make sure the extension is enabled
  • Hover the mouse over the 3D Viewport and press N

Q: "Add Credits from Selection" is greyed out?

  • Nothing is selected – clicking a collection in the Outliner does not select its objects
  • To credit the whole collection, use the collection button next to the list instead

Q: My asset was split into many entries?

  • Add Credits from Selection only groups numbered duplicates (Chair.001 …) and collection instances
  • For an asset made of different parts, delete those entries and credit its collection instead

Q: Notes and License Info are single-line fields?

  • Multi-line text boxes require Blender 5.2; on 5.0/5.1 single-line fields are used

Q: "Select" does nothing?

  • Switch to Object Mode; objects hidden from the view layer cannot be selected

Q: An entry shows a warning?

  • Open Details – the reason is listed at the top (unverified license, missing author, deleted data, …)

Q: Object link is broken after undo or re-import?

  • β–Ύ menu β†’ Re-link Missing Data re-connects data-blocks by name

Q: Can I use this commercially?

  • Yes! The add-on itself is GPL licensed – tracking your assets' licenses is the whole point

πŸ“Š Comparison

Feature v1.0 v2.0 v2.1.1
Blender Version 2.80+ 5.0+ 5.0 – 5.2
Extension format ❌ βœ… βœ… (native)
Search & Filter ❌ βœ… βœ… + sort
Bulk Operations ❌ βœ… βœ… + grouping
Linked Libraries & Images ❌ ❌ βœ…
Link collections, materials, … ❌ ❌ βœ…
Credit whole collections ❌ ❌ βœ…
Outliner right-click menu ❌ ❌ βœ…
Metadata auto-detection ❌ ❌ βœ…
Compliance check ❌ ❌ βœ…
Select in Viewport ❌ ❌ βœ…
HTML Export ❌ βœ… βœ…
Markdown & Attribution Lines ❌ ❌ βœ…
Clipboard & Text Editor ❌ ❌ βœ…
JSON Import (Merge) ❌ ❌ βœ…
License Types 5 11 16
Usage Rights Flags ❌ βœ… βœ… automatic
Multi-line Notes ❌ ❌ βœ… (5.2)

πŸŽ“ Tutorial: Complete Example

Scenario: You're building an architectural visualization and just purchased a furniture pack with 15 items from the same seller.

  1. Import the Assets – append all 15 furniture models.
  2. Create Credits in Bulk – select the 15 objects, open the Credits tab (N), β–Ύ menu β†’ Add Credits from Selection. Chairs that were duplicated in the scene are grouped automatically – you get one entry per product. If every product comes in its own collection: Ctrl+click the collections in the Outliner, right-click β–Έ Add Credit (Credit Manager) – one entry per product, however many parts each has.
  3. Fill the First Entry
    • Asset Name: "Modern Chair 01" (already filled)
    • Author: "FurnitureArtist" – Author URL: their Superhive profile
    • License: Royalty Free (Marketplace) β†’ Commercial is set automatically
    • Source URL: the product page
    • Notes: "Purchased June 2026 – unlimited projects"
  4. Bulk Apply – click the paste icon, the dialog proposes entries 2–15, confirm. All entries now share the author info.
  5. Check – the header shows complete; if not, open Only Issues.
  6. Export for the Client – Export & Import β†’ HTML. The file name <project>_credits.html is proposed automatically. Open it in a browser and send it with the final renders.

Time saved: 15 minutes of repetitive data entry β†’ 2 minutes. ⚑


🌟 Why Choose Credit Manager Pro?

For You

  • βœ… Save hours of manual documentation
  • βœ… Know at any time which assets still need a verified license
  • βœ… Professional presentation to clients
  • βœ… Peace of mind for commercial projects

For Your Clients

  • βœ… Transparent asset sourcing
  • βœ… Legal compliance documentation
  • βœ… Professional deliverables

For Your Projects

  • βœ… Credits travel with the .blend file
  • βœ… Easy team collaboration via JSON
  • βœ… Reusable credit data across projects

πŸ“„ License

Credit Manager Pro is licensed under the GNU General Public License v3.

  • βœ… Free to use commercially
  • βœ… Free to modify
  • βœ… Free to redistribute
  • βœ… Open source

πŸ‘¨β€πŸ’» Credits

  • Author: Vavrinec Foltan (Larry3D) – https://larry.at
  • Version 2.1: Blender 5.2 update, linked data, metadata detection, compliance check, new exports
  • Version 2.1.1: credits for whole collections
  • License: GNU GPL v3

πŸš€ Get Started Today!

Stop worrying about asset credits and license tracking. Let Credit Manager Pro handle it while you focus on creating amazing art!


πŸ“ž Support

  • Check the Documentation tab for the complete manual
  • Questions, bugs, feature requests: [email protected] or the message button on this page

Version: 2.1.1 Compatible with: Blender 5.0 – 5.2 LTS Last Updated: September 2026 File Size: ~39 KB (lightweight!)


Make professional asset management part of your workflow. Download Credit Manager Pro today! ✨


$5

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published over 1 year ago
Blender Version 4.3 - 5.2
Extension Type Add-on
License GPL