- Use custom object for crystal pillars direction (let the crystal point towards the object)
- Use an approximation object for location based distribution of crystal pillars and ground crystal separately
- Crystal Ice: New preset models and material, showing how to make ice crystals
- "Cut from geometry" to cut the generated crystal from your original geometry
- Modifier UI arrangements and renamings
- Additional Offset for offsetting the crystals
- Noise size-offsetting for ground crystals, for more variations
- More options for volumization of generated crystals
- Options for main distribution, for distribute generated crystal on faces and in volume
- Some bug-fixes.
- Changes to default-values, for better first response on less powerful devices.
- Changes to parameters types, Density is now float instead of integer, to have more accuracy.
- Initial release.
- Crystals Formation-geometry nodes modifier.
- 8 examples how to use the modifier.
- Basic scene for quick rendering.